SKU: 18048608635

Fleetwood Mac - Fleetwood Mac Live (2xLP, Album, Spe) (Near Mint (NM or M-))

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Description

Fleetwood Mac - Fleetwood Mac Live (2xLP, Album, Spe) (Near Mint (NM or M-))Media Condition: Near Mint (NM or M ) Sleeve Condition: Very Good Plus (VG+) Country: US Released: 12 Dec 1980 Genre: Rock, Pop Style: Pop Rock, Classic Rock Comments: Notes: [l27576 pressing denoted by embossed E A S T on label side B & D. Metal work by (EDP) Recorded during the "Tusk Tour" 1979 1980 Inner Sleeves have tour dates and recording information Gatefold cover [Insert June 9, 1980 concert in Zurich incorrectly denoted as in Germany which

Media Condition:  Near Mint (NM or M-)
Sleeve Condition: Very Good Plus (VG+)
Country:    US  
Released:  
12 Dec 1980
Genre:       Rock, Pop
Style:         Pop Rock, Classic Rock

Comments:

 

Notes:

[l27576 pressing denoted by embossed E A S T on label side B & D. Metal work by (EDP)

Recorded during the "Tusk Tour" 1979/1980
Inner Sleeves have tour dates and recording information
Gatefold cover

[Insert
June 9, 1980 concert in Zurich incorrectly denoted as in Germany which should have been Switzerland

Mixed at: George Massenburgh Studio
Digitally mixed and mastered by: Soundstream Inc.
Mastered by: Ken Perry
Disc cutting by: Capitol Records West Coast
Bob Ludwig, Master Disc East Coast

 

A1. Monday Morning 3:55
A2. Say You Love Me 4:18
A3. Dreams 4:18
A4. Oh Well 3:44
A5. Over & Over 4:54
B1. Sara 7:23
B2. Not That Funny 9:04
B3. Never Going Back Again 4:13
B4. Landslide 4:55
C1. Fireflies 4:25
C2. Over My Head 3:37
C3. Rhiannon 7:43
C4. Don't Let Me Down Again 3:57
C5. One More Night 3:43
D1. Go Your Own Way 5:44
D2. Don't Stop 4:05
D3. I'm So Afraid 8:28
D4. The Farmer's Daughter 2:25

 

Barcode and Other Identifiers:

Pressing Plant ID EAST [Embossed]
Matrix / Runout 2WB-1-3500-E1 (EDP) PM12F1 SM5 Masterdisk DC
Matrix / Runout 2WB-2-3500-E1 (EDP) PM1SF1 SM5 Masterdisk DC
Matrix / Runout 2WB-3-3500-E1 (EDP) PM1SM1 Masterdisk DC SP 0-1SM2-2
Matrix / Runout 2WB-4-3500-E1 Masterdisk DC (EDP) PM2 SP1SM5 0-2 SM2-1
Matrix / Runout 2WB-1-3500-E1 PM12F1 SM5 PM12F1 SM5 Masterdisk (EDP)
Matrix / Runout 2WB-2-3500-E1 PM1SF1 SM5 DC Masterdisk (EDP)
Matrix / Runout 2WB-3-3500-E1 PM1SM1 DC SP 0-1SM2-2
Matrix / Runout 2WB-4-3500-E1 DC PM2 SP1SM5 0-2 SM2-1
Matrix / Runout 2WB-1-3500-E1 SP (EDP)PM12F1 SM2 Masterdisk DC 0-1SM2-2
Matrix / Runout 2WB-2-3500-E1 (EDP)PM1SF1 SM1 Masterdisk DC 0-1 SM1-3
Matrix / Runout 2WB-3-3500-E1(EDP)PM1SM1 Masterdisk DC
Matrix / Runout 2WB-4-3500-E1 Masterdisk DC (EDP) PM2
Matrix / Runout 2WB-1-3500 E1 SP (EDP) PM1 2F1 MASTERDISK
Matrix / Runout 2WB-2 3500 E1 (EDP) PM1 MASTERDISK
Matrix / Runout 2WB-3 3500 E1 (EDP) PM1 MASTERDISK
Matrix / Runout 2WB-4 3500 E1 MASTERDISK (EDP) SP SM5 0-2 SM1-2
Matrix / Runout 2WB-1-3500 RE-1 E1 F13 SP MASTERED BY CAPITOL 0-2 SM1-1 KP (EDP) SF1 SM1
Matrix / Runout 2WB-2-3500 E1 (EDP) PM 1 SF1 SM1 MASTERDISK DC 0-1 SM1-4
Matrix / Runout 2WB-3-3500 E1 (EDP) PM1 SM1 MASTERDISK DC SP 0-1 SM2-4
Matrix / Runout 2WB-4-3500-E1 MASTERDISK DC (EDP) PM2 SP1SM6 0-4SM1-2
Matrix / Runout 2WB-1-3500-E1 SP (EDP) PM12F1 SM2 MASTERDISK DC 0-1SM1-3
Matrix / Runout 2WB-2-3500-E1 (EDP) PM1 MASTERDISK DC
Matrix / Runout 2WB-3-3500-E1 (EDP) PM1 SM1 MASTERDISK DC SP 0-1SM1-2
Matrix / Runout 2WB-4-3500-E1 MASTERDISK DC (EDP) PM2

 

Recorded At Santa Monica Civic Auditorium
Recorded At Palais Des Sports, Paris
Recorded At Budokan
Recorded At Kansas Coliseum, Wichita
Recorded At Checker Dome, St. Louis
Recorded At Myraid, Oklahoma City
Recorded At McKale Center, Tucson
Recorded At Wembley Arena
Recorded At Kemper Arena
Mixed At George Massenburg Studios
Engineered At Capitol Studios
Published By Gentoo Music
Published By Fleetwood Music Ltd.
Published By Fleetwood Mac Music
Published By Pogologo Music
Published By Buckingham Nicks Music
Published By Mother Pearl Music, Inc.
Published By Irving Music, Inc.
Copyright (c) Warner Bros. Records Inc.
Phonographic Copyright (p) Warner Bros. Records Inc.
Mastered At Europadisk
Lacquer Cut At Masterdisk
Pressed By Specialty Records Corporation

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SKU: 18048608635

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Bradley Wardell
Bozeman, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
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Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
West Palm Beach, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Cuba, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Omaha, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023

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