SKU: 26003367184

Spyder 4-1/4″ Tarantula™ Hole Saw

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Description

Spyder 4-1/4″ Tarantula™ Hole SawSpyders carbide tipped Tarantula hole saws cut the toughest materials including steel, stainless steel, nail embedded wood, fiber cement board, plastics, and more. Durable tungsten carbide cutting teeth make up to 50x more cuts than conventional bi metal hole saws, and they are up to 10x faster cutting through the toughest materials and extending bit life. Use with Spyders Rapid Core Eject arbor system to remove cores without prying (drill hole, press

Spyder’s carbide-tipped Tarantula™ hole saws cut the toughest materials including steel, stainless steel, nail-embedded wood, fiber cement board, plastics, and more. Durable tungsten carbide cutting teeth make up to 50x more cuts than conventional bi-metal hole saws, and they are up to 10x faster — cutting through the toughest materials and extending bit life. Use with Spyder’s Rapid Core Eject™ arbor system to remove cores without prying (drill hole, press button, pull back the hole saw, and eject the core), cut at an angle, and enlarge existing holes using two adapters on one pilot bit (adapters and pilot bit sold separately). Spyder TCT, Bi-Metal, and Tarantula™ hole saws fit on Spyder’s Rapid Core Eject™ arbor and pilot bits and on universal hole saw arbors. Using a drill motor with a support handle is recommended. Not for use in hammer mode or on harder, more abrasive materials.

Up to 50x more cuts than bi-metal hole saws
Up to 10x faster than standard hole saws
Carbide tipped for extended life in tough materials
Cuts nail-embedded wood, steel, stainless steel, plastics, non-ferrous metals, fiber cement board and more
Up to 2-3/8″ Depth of Cut
Utilizes Rapid Core Eject™ Arbor System – rapidly eject the core, quickly change diameter, cut at an angle, and enlarge existing holes
Always use a drill motor with a support handle in standard rotary drilling mode only
Not for use in hammer drill mode or on harder abrasive materials

Tarantula™ hole saws cut the toughest materials up to 10x faster and make up to 50x more cuts than standard bi-metal hole saws
Cuts steel, stainless steel, wood with nails, plastics/PVC, non-ferrous metals, fiber cement board, fiberglass, mineral fiber, and more
Utilizes Spyder’s Rapid Core Eject Arbor™ System — rapidly eject the core (without prying), quickly change diameter, cut at an angle, and enlarge existing holes

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SKU: 26003367184

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4.4 ★★★★★
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rockspawner
Port Orchard, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Whiting, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Phoenix, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Chelsea, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Carnegie, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023

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