SKU: 3233457827

Mega Empires: The West

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Description

Mega Empires: The WestMega Empires: The West is a strategy board game for 5 9 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age, on a map board that concentrates on the Mediterranean Sea. In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the

Mega Empires: The West is a strategy board game for 5-9 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age, on a map board that concentrates on the Mediterranean Sea. In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.

Gameplay
Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses, the population will expand, spread over the board, fight some border conflicts and build cities. Cities bring resources and wealth, expressed in trade cards. The more cities players manage to build on the board, the more trade cards they receive. Trade cards are mainly valuable commodities, but sometimes turn out to be disastrous calamities.

Trade
Trading is the heart of the game, a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities, calamities are secretly traded as well, adding an additional layer to the trading dynamics. Once the trading phase has ended, players that end up with a calamity in their hand will suffer its effects.

Develop Civilization Advances
When the smoke of trading and resolving calamities has settled, players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed, each of which provides benefits in the game to its holder. For example, Metal Working provides an advantage when fighting conflicts, Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.

The 51 Civilization advances are divided into the categories Arts, Crafts, Science, Civics and Religion, each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game, thereby creating a path of strategic decisions. The ultimate advance in the game, Wonder of the World, is only in reach for players who manage both their trading and purchasing strategy very well.

Winning the Game
The players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing, that is.

Combining with Mega Empires: The East
Mega Empires: The West can be combined with Mega Empires: The East (2021) to scale up the game to as many as 18 players! Where The West concentrates on the Mediterranean Sea, which stimulates movement by ship, The East covers Northeast Africa, the Arabian Peninsula and Southwest Asia, and has a stronger focus on movement by land. Both games were designed as equally balanced counterparts, albeit with unique characteristics. Since many phases in the game are played simultaneously, larger player numbers do not materially increase the total playing time.

Expansions
Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.

The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains rules and components for playing The West with as few as 3 or 4 players. These components are by default included in Mega Empires: The East.

Accessories
The Mega Empires: The West – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.

The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards, one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup, to identify which stack of Civilization Advances belongs to which player, or to divide acquired cards from not yet acquired ones during the game.

Wrap-up
Mega Empires: The West is a long strategic board game about development, trade, culture, politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts, which, due to its scalability, can also be played in smaller groups. It is not just a game, it is an experience!

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SKU: 3233457827

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Christian Gagnon
Battle Creek, US
★★★★★ 5
A delightfully wholesome romance
Format: Kindle
This book is the perfect example of why I love Erica Lee's writing so much. She has an amazing talent for depicting love and relationships in such a wholesome and compassionate light, and it makes her books a delight to read and this is no exception. It doesn't hurt that she manages to balance humor, spice, and snark in a way that has me consistently falling in love with her characters. I seriously can't recommend this book enough. I had to force myself to put it down at 1 AM and the lost sleep was absolutely worth it.
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Reviewed in the United States on March 5, 2025
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Samantha Olson
Birmingham, US
★★★★★ 5
heartwarming
Format: Kindle
Just a cute heartwarming story! I loved the story line behind this book especially with knowing I dated and married a single mom and eventually adopted that child as my own!
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Reviewed in the United States on May 8, 2025
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Lisa
Lowell, US
★★★★★ 5
falling together
Format: Kindle
What a fantastic love story and how this family came to be. Loved Blair and how her parents accepted Erin and Nolan. The honesty of April and Marisol. A great read and you will not be disappointed…other than by the story having to end…on paper at least…not in my minds eye.
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Reviewed in the United States on May 28, 2025
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Kindle Customer
Waukegan, US
★★★★★ 3
Cute but I just couldn't with the parenting
Format: Kindle
The story was super cute in the romance/chemistry department but I couldn't finish it. I couldn't get past the terrible parenting. Okay, it wasn't terrible per se, he wasn't being abused and was obviously loved, but it was like everything you absolutely don't do with a three year old unless you want your kid to be entitled, demanding, have no concept of consent, and never respect boundaries or safety rules, and feel insecure and unsafe in a world they to them, is really big and scary and new. They constantly reward bad behavior, use bribes, give in to fits and tantrums, and there's even a scene where the kid nearly runs into traffic and they lure him back with ice cream and don't do anything that impresses upon him how dangerous that was or why he needs to listen/follow the rules. Like, he already knows he can get whatever he wants if he screams enough about it, so why should he bother even bother giving into bribes if he doesn't feel like it? Next time he's gonna do it again and you might not be so lucky. Oh, and they keep asking him open ended questions when there's only one acceptable answer, which is a great way to set yourself up for conflict and honestly kind of mean. "Do you want to put your shoes on?" What if the kid says no? You offered them a choice when there wasn't one. Great way to tell them you can't be trusted at your word. "Haha jk, you don't get a choice!" If you wanna offer a choice, offer a real choice. "It's time to go. Would you like your left shoe first or your right shoe?" And the begging. Oh my God. They actually beg the kid to cooperate. Beg. No wonder his behavior is all over the place, he thinks he holds the most power, that he's in control, but he's only just arrived in this world and it's a confusing a terrifying place, and he doesn't know how it works, that would make him feel unsafe in the extreme, like anytime anything new happens or he encounters anything he's unsure of or doesn't like. Mom can't protect him, she has no control over anything apparently, so lashing out to find where the boundaries are in order to seek safety makes sense, except nobody sets boundaries, so he just keeps acting out and never feels secure. The kid with behavioral issues being raised by people who never bothered to read a single book on child development/psychology/behavior management is very realistic, I'll give you that, but from someone who single parents and has worked with kids in this age range extensively and seen this far too much in real life, I just couldn't enjoy reading it fictionalized. I spent the whole time pausing my reading to rant at the main characters' poor understanding of what kids that age need/are capable of. Weirdly, it was like the author knew that too, because the kid's reactions and outbursts and defiance was a realistic protrayal of the sort of parenting shown here. Hint. A three year old is old enough to have real conversations after nearly running into traffic about things like why listening when Mom says stop is an important safety rule that can't be broken, and old enough for actual consequences when dangerous behavior that's been explained to him is repeated. Pretending it didn't happen and giving him ice cream so he'll be easier to deal with in the moment is lazy and irresponsible parenting that might get him killed in the future. Second hint: letting little boys walk all over you and never have to respect the word "no" is teaching them coercion and entitlement. and we wonder why grown men don't respect boundaries or the word no and think coercion equals consent.
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Reviewed in the United States on April 13, 2025
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MissAlice 2U
Lexington, US
★★★★★ 4
Mind numbingly sweet
Format: Kindle
I was in the mood for a sugary sweet, low stakes, sapphic romp and wham! Here it is. Bonus was a wee age gap and insta-family so all around win. This ain’t gonna squeeze your heart or break your brain, it’s kind to your emotions and meltingly adorable with a few HEAs that’ll make you smile.
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Reviewed in the United States on March 13, 2025

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