SKU: 5711193113

DC Comics: The Phantasm Concept Design by Clay Mann (Pre-Order)

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Description

DC Comics: The Phantasm Concept Design by Clay Mann (Pre-Order)A haunting figure from an unforgotten past. Clay Manns lyrical concept, brought to life in three dimensions. Within a story where past, present, and future intertwine, "Batman Catwoman" depicts the threshold of fate. From this poetic and visually sophisticated comic, Phantasmthe haunting presence that casts ripples across the relationship between the two protagonistsjoins the Ultimate Premium Masterline series. A towering shadow engulfs Gothams fated

A haunting figure from an unforgotten past. 

Clay Mann’s lyrical concept, brought to life in three dimensions. 

Within a story where past, present, and future intertwine, "Batman/Catwoman" depicts the threshold of fate. From this poetic and visually sophisticated comic, Phantasm—the haunting presence that casts ripples across the relationship between the two protagonists—joins the Ultimate Premium Masterline series. 

A towering shadow engulfs Gotham’s fated pair.  Inspired by the cover art of Chapter 2, this 1/4 scale statue captures the enigmatic assassin in meticulous detail. The concept designer is none other than Clay Mann himself, who collaborated with Prime 1 Studio to develop numerous ideas in pursuit of the ultimate representation. Among these creative decisions is the dynamic forward-stepping pose, designed to make Phantasm feel as though advancing toward the viewer. 

A skull-shaped mask with piercing blue LED-lit eyes, a tattered cloak billowing in the cold Gotham wind, and a ruthless scythe glinting with a dull metallic sheen. Each element of the sculpt and paintwork respects the original design while embracing a realistic tone. The right arm can be swapped to a lowered position, allowing for alternate display options. The specially designed base—adorned with twin gargoyles—intensifies the chilling presence of this formidable figure. 

A work that elevates Clay Mann’s lyrical concept into sculptural form. Displayed alongside the simultaneously released "Batman & Catwoman," it offers an even deeper glimpse into the world of "Batman/Catwoman." A must-have addition to any DC Comics collection. 

Product Specifications:
Batman-themed Base 
One (1) Swappable Head (Masked) 
Two (2) Swappable Right Arms (Raised, Lowered) 
LED Illumination (The Mask’s Eyes) 
LED Power Supply Method: TBD 
Product Size:  H:77cm W:42cm D:34cm     
Product Materials: Polystone and other materials

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SKU: 5711193113

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rockspawner
Lake Worth, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Massapequa, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Charlottesville, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Battle Creek, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Fort Morgan, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023

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