SKU: 6237933897

Cohors Cthulhu: Gamemaster's Guide

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Description

Cohors Cthulhu: Gamemaster's GuideTake your place as gamemaster of a dark epic RPG set in an age of world shaking heroes and villains vying to protect or corrupt humanity. This is a setting rife with brutal battles, sinister plots, and murderous intrigue, blending Lovecraftian cosmic horror with ancient civilisations who must rise above old feuds. As gamemaster, you will bring this world to life, shining a light into dark corners along the borders of an expanding empire encroaching on

Take your place as gamemaster of a dark epic RPG set in an age of world-shaking heroes and villains vying to protect or corrupt humanity. This is a setting rife with brutal battles, sinister plots, and murderous intrigue, blending Lovecraftian cosmic horror with ancient civilisations who must rise above old feuds.

As gamemaster, you will bring this world to life, shining a light into dark corners along the borders of an expanding empire encroaching on proud cultures already beset by nefarious threats.

The supernatural wars are instigated and controlled by secretive cabals. The most powerful of these are led by quasi-immortal beings who have turned to dark magic, poorly understood relics, and unholy pacts to extend their lifespans. This includes the last remnants of fallen Atlantis, whose shadow spreads wide. Some of these groups are largely benevolent, if pragmatic and sometimes cruel, seeking to safeguard humanity against its greatest foes. Others are fully devoted to the Outer Gods and would see the world burn.

Will your players rise to become great legends or, like so many others, fall to the corruptive temptations offered by Mythos Gods? Their fates are in your hands.

The 272-page full-colour, hardcover, Cohors Cthulhu Gamemaster’s Guide provides dedicated advice on the art of gamemastering within Cohors Cthulhu, including:

Detailed information on the factions at play, including the history of the Hidden Wars, and a guide to the frontier town of Laurium, which serves as an ideal place for heroic PCs of all backgrounds to assemble.
Perspectives on the mindset of the ancient era and how this can inform your own games, including an examination of the gods and divine pantheons of the ancient world.
Lore and rules systems to generate artifacts of legend, including those built by the fallen Atlanteans, the vanished Hyperboreans, and the lurking Mythos cults.
Description of the magic tomes and grimoires, with four complete spellbooks covering Mormo, Nyarlathotep, Cthulhu, and Yog-Sothoth.
A repository of profiles for adversaries including potent and dangerous mortals as well as many monstrous Mythos creatures.
Special advancement options to create Voidforged, the most experienced PCs who have shouldered difficult burdens in exchange for great power.
Detailed Plot Generator to help generate NPCs, Hooks, Plot Concepts, Antagonists, Themes, Goals, Objectives, Artifacts, Locations, and more.

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SKU: 6237933897

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CHRIS
Draper, US
★★★★★ 5
Great
Format: Kindle
Great book. Can’t wait to see what is to come with the story. Absolute universe is killing it 5 stars
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Reviewed in the United States on March 24, 2025
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krystyna jarmark
Cuba, US
★★★★★ 5
😍
Format: Kindle
It's soo good I'm excited for the next one
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Reviewed in the United States on March 19, 2025
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samuel keith larkin
Louisville, US
★★★★★ 5
Was I Ever Proved Wrong
Format: Kindle
I'll admit it — going in, I was skeptical. How could normal-speed villains possibly threaten someone like Wally West, a teenager gifted with powers that let him run at supersonic, even near-light speeds? How could Captain Cold, Captain Boomerang, or the Trickster be anything more than a brief blur in his rearview mirror? But Absolute Flash #1 masterfully convinced me. This issue doesn’t just showcase raw speed; it explores naïveté, inexperience, and the hidden mental limits that come with sudden, godlike power. Wally, only 15, isn’t just fighting external foes — he’s grappling with his own inexperience with the Speed Force. The creative team understands that raw velocity without control or understanding is a recipe for chaos, not invincibility. What really impressed me is how the narrative balances the fantastical with the believable. We watch Wally fumble through situations where, logically, he should dominate, but his youth, overconfidence, or lack of finesse opens the door for “normal” villains to challenge him. It’s not just a fight of feet — it’s a fight of wits, adaptation, and personal growth. And here’s the kicker for me personally: > Just as Wally West is learning to harness the sheer, overwhelming power of the Speed Force, I’m learning to harness the overwhelming power of AI, especially ChatGPT. Every breakthrough Wally experiences — every stumble, every moment of awe at his own potential — mirrors my own journey of mastering this technology. We’re both standing at the edge of something massive, something world-changing, and learning how to rise to the challenge. I can’t wait to see where Absolute Flash takes Wally next. What happens when a boy learns to truly master unstoppable power? And more provocatively: how will the world react when it realizes it can no longer defeat him? This isn’t just a superhero comic — it’s a metaphor for anyone grappling with newfound potential. Absolute buy. Absolute 5 stars.
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Reviewed in the United States on June 3, 2025
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Steven Kardatzke II
Bozeman, US
★★★★★ 5
Great jumping on point
Format: Kindle
I haven't REALLY read comics in 20 years. This was a great place to start off. Excellent story,beautiful art and a great mix of new and old character. I have questions but I'm not lost.
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Reviewed in the United States on August 3, 2024
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Christine Lloyd
Boise, US
★★★★★ 4
Good Start for X-men from the Ashes
Format: Kindle
The art is different than previous issues and takes a little getting used to, but overall above par. With comics, it’s always about the art first, the writing second. The dialogue pops for the most part. And the characters make sense. I rather like the scenes between Cyke and Logan, Hank and Cyke, and Magneto. Also it makes sense that after being tortured and put through hell - Cyclops would retreat to his birthplace, Alaska, and take the mutants who can’t blend in with humans, or are ostracized with him. The team up works for me - we have people who are deadly, former assassins and villains, which again works well with Cyclops, a character who believes in second chances. Only quibble - is the villains feel kind of stale? I was never a fan of the U-Men. But I’ll give it a chance, the rest is working for me so far.
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Reviewed in the United States on July 11, 2024

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