SKU: 86805673846

MClimate FAN-COIL THERMOSTAT

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Description

MClimate FAN-COIL THERMOSTATMC LW FCT 01 A Ready For Anything building block for flexible, room level fan coil control Room by room comfort and control built for retrofit reality. The MClimate Fan Coil Thermostat (FCT) is a LoRaWAN thermostat for 2 and 4 pipe Fan Coil Units, supporting 13 speed or ECM fans. It is designed for building retrofitting and enables room by room monitoring and control to improve energy efficiency and reduce heating cooling expenses. The problem this

MC-LW-FCT-01

A Ready For Anything® building block for flexible, room-level fan coil control

Room-by-room comfort and control — built for retrofit reality.

The MClimate Fan Coil Thermostat (FCT) is a LoRaWAN® thermostat for 2- and 4-pipe Fan Coil Units, supporting 1–3 speed or ECM fans. It is designed for building retrofitting and enables room-by-room monitoring and control to improve energy efficiency and reduce heating/cooling expenses.


The problem this product exists to solve

In many buildings, fan coil units are controlled by aging thermostats that offer limited visibility, poor integration, and little flexibility after handover.

This leads to inefficient heating and cooling, high energy costs, occupant discomfort, and facilities teams forced to rely on manual intervention.

The issue isn’t fan coil technology. It’s the lack of room-level control that is easy to retrofit, easy to integrate, and resilient to change.

When this problem is addressed properly, buildings gain better comfort control, lower energy consumption, and systems that remain usable long after commissioning.

Niagara Integration (Innon Support)

For Niagara-based systems, MC-LW-FCT-01 can be integrated using Innon’s LoRaWAN driver for Niagara, allowing temperature, humidity, setpoints, modes, and fan states to be exposed cleanly as native Niagara points.

  • Consistent point models across rooms and sites
  • Reduced integration time and fewer one-off mappings
  • Cleaner handover and long-term operability

Why this product is Ready For Anything®

Ready for Today

  • Compatible with 2-pipe and 4-pipe FCUs and supports 3-speed or ECM fans
  • Built-in temperature and humidity sensors
  • 4.2” fast-refresh e-ink display for clear local control and visibility
  • Simple 4-button interface (ON/OFF/Mode, Increase temp, Decrease temp, Select fan speed)
  • Anti-theft stainless steel bracket and keys lock options

Ready for Tomorrow

  • LoRaWAN® Class C device enables real-time communication (receives commands in real time)
  • Firmware Upgrade Over The Air (FUOTA)
  • Supports additional inputs/outputs such as occupancy/keycard input, auto-changeover NTC, dew point sensor, filter alarm
  • Installer’s menu supports wiring configuration selection and settings

Ready for Security

  • LoRaWAN® end-to-end encryption (AES-CTR)
  • Mains-powered operation (110–240VAC) avoids battery lifecycle risk
  • IP31 enclosure (indoor use)
  • Anti-theft bracket with secure screw (T5 Torx)

Ready for Integration

  • Fully open and transparent communication protocol
  • Compatible with BMS/BAS integrations (via LoRaWAN-to-BMS gateway approaches) and MClimate Enterprise
  • Supported via Innon’s LoRaWAN driver for Niagara for repeatable, scalable deployments

From good systems to great outcomes

Many fan coil installations stop at basic on/off control and manual adjustment. Used properly, MC-LW-FCT-01 enables room-level optimisation and operational control that remains useful after handover.

  • Better comfort control with less manual intervention
  • Energy savings through responsive heating and cooling
  • Cleaner handover with less “how does this actually run?” confusion
  • Scalable retrofits across floors, wings, or entire portfolios

How this fits into a Ready For Anything® solution

On its own, MC-LW-FCT-01 delivers modern fan coil control with local visibility. When combined with the right LoRaWAN architecture, Niagara integration, data structure, and operator training, it becomes part of a Ready For Anything® solution — designed to keep delivering value long after commissioning.


Who this product is for

Designed for

  • System integrators modernising fan coil control at scale
  • Hotels, residential, and commercial buildings
  • Facilities teams seeking usable room-level control

Not ideal for

  • Projects driven purely by lowest upfront cost
  • Installations with no integration strategy
  • Systems designed with no plan beyond handover

Typical applications

  • Hotels and hospitality rooms
  • Residential apartments
  • Commercial office buildings
  • Smart building retrofit projects

Installation overview (from the user manual)

Important: Installation involves mains voltage. The device should be installed only by a qualified electrician and only when the system is disconnected from the electrical supply. Do not mount the device on a metallic surface, and mount indoors only in a clean, dry place (no drip/splash water). Use an external primary isolating facility and ensure appropriate overcurrent protection.

  1. Commission on your LoRaWAN Network Server (recommended first): Add the device using the supplied Serial Number, DevEUI, AppEUI (JoinEUI) and AppKey from the credentials file. Once powered, it initiates a join procedure (SF12). Enable ADR in your LNS and/or mark the device as static.
  2. Power off the existing thermostat: Turn off the power supply to the existing thermostat and remove it without disconnecting the cables (they can help identify wiring).
  3. Identify the correct wiring diagram: Determine which FCU wiring configuration applies (2-pipe/4-pipe, 3-speed/ECM, etc.) and plan wiring accordingly.
  4. Remove the power module: Lift the power module from the FCT (a flat screwdriver can help).
  5. Wire the terminals: Connect wires according to the chosen wiring diagram. Do not leave stranded wires or exposed metal outside the terminal. Tightening torque guidance applies to screw terminals.
  6. Reinsert power module and restore power: Reinsert the power module into the FCT and restore power using the breaker.
  7. Enter Installer’s menu and select wiring configuration: Turn the device off (hold the M button for 3 seconds), then hold the reset button (back) and the fan speed button for 5 seconds. Select the correct wiring diagram for your application.
  8. Mounting: Mount the wall mounting plate using the included screws (and dowels if needed). Slide the thermostat onto the mounting plate and tighten the security screw on the bottom. Do not use non-flat head screws for the mounting bracket.
  9. Validate operation: Confirm the FCU responds correctly to mode changes, fan speed changes, and target temperature adjustments.
  10. Maintenance note: Check the electrical connections every 6 months and tighten if needed.

Technical details

  • Wireless technology: LoRaWAN® 1.0.3
  • Device type: Class C end-device
  • Power supply: 110–240VAC, 50/60Hz
  • Max consumption: 50mA
  • Sensors: Temperature & humidity
  • Operating conditions: 0°C to +50°C; 0–80% RH (non-condensing)
  • IP rating: IP31 (EN60529), indoor use
  • Dimensions: 105 × 115 × 23 mm
  • Materials: ABS, PC, stainless steel
  • Mounting options: Screws and dowels on a wall or screws only on an electrical box; anti-theft bracket with secure screw (T5 Torx)

Documentation

Download the MC-LW-FCT-01 datasheet

Download the MC-LW-FCT-01 User Manual


Ready to discuss your project?

If you’re planning a fan coil retrofit or want to understand how this fits into a wider Ready For Anything® solution, start a conversation with Innon.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 86805673846

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David
Lowell, US
★★★★★ 5
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Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
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mohammed
Carnegie, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Boise, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
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Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Battle Creek, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
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Blake Lynch
Whiting, US
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Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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