SKU: 87219306021

Blue Cat StereoScope Pro 스테레오 이미지 아날라이저

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Description

Blue Cat StereoScope Pro 스테레오 이미지 아날라이저Blue Cat StereoScope Pro StereoScope Pro stereo field analyzer . multiple views MIDI automation output . , (2D 3D) . 3D . 4 . . ! . MIDI CC . . DP Meter Pro . Blue Cat . . : . : , ""( ) . . . 3D 3D . 3D . . , . . A B . . .

Blue Cat StereoScope Pro

스테레오 이미지 아날라이저

StereoScope Pro 는 실시간 stereo field analyzer 입니다.

multiple views 와 MIDI/automation output 지원

 

 

스테레오 분석을 세부적으로 제어할 수 있으며 확대/축소 가능한 디스플레이와 결합된 정확한 측정 기능을 통해 정확히 무슨 일이 일어나고 있는지 모니터링할 수 있습니다.

실시간 스테레오 필드 표시, 시간 경과에 따른 스테레오 이미지의 진화(2D 또는 3D) 또는 스테레오 필드에서 오디오 신호의 평균 위치와 범위를 명시적으로 설명하는 출력 매개변수 중에서 필요에 따라 선호하는 보기를 선택하십시오. 3D 폭포 보기를 사용하면 선호하는 관점에서 시간 경과에 따른 스테레오 이미지의 발전을 자세히 볼 수 있습니다.

4개의 메모리 슬롯을 사용하면 모든 곡선을 메모리에 저장할 수 있습니다. 여러 트랙 또는 효과 설정을 매우 쉽게 비교할 수 있습니다. 당신의 믹스를 다른 상업적 히트곡들과 비교할 수 있습니다!

다른 전문 분석 도구 와 마찬가지로 이 플러그인의 출력 매개변수를 사용하여 다른 효과를 실시간으로 제어할 수 있습니다. 생성된 자동화 엔벨로프 또는 MIDI CC 메시지에는 스테레오 필드의 최소 및 최대 위치와 기반으로 인식된 위치가 포함됩니다. 스테레오 이미지에 오디오 에너지 확산. 선호하는 호스트 내에서 이 기능을 사용하는 방법을 보려면 DP Meter Pro 자습서를 확인하십시오 .

Blue Cat의 스키닝 언어 지원 및 포함된 창 불투명도 관리 기능 덕분에 플러그인 사용자 인터페이스를 개인적인 필요에 맞게 조정하고 작업 흐름을 향상할 수 있습니다. 더 빠르고 효율적으로 작업할 수 있습니다.

 

주요 특징:

  • 실시간 스테레오 이미지 분석기.
  • 세 가지 상세 보기: 스테레오 이미지, "스테레오그램"(시간 경과에 따른 이미지 변화) 및 출력 매개변수.
  • 모든 보기에 대한 애니메이션 확대/축소.
  • 정확한 측정 기능.
  • 완전한 3D 제어가 가능한 3D 폭포 보기.
  • 솔리드 또는 와이어프레임 3D 표면 표시.
  • 통합 상관 측정기.
  • 인스턴트, 피크 및 평균 스테레오 이미지 곡선이 표시됩니다.
  • 간편한 위상 취소 및 모노 호환성 문제 감지.
  • 쉬운 A/B 비교를 위해 곡선을 저장합니다.
  • 사용자 인터페이스에 대한 불투명도 제어.
  • 사용자 지정 절대 및 상대 임계값 제어.
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SKU: 87219306021

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4.9 ★★★★★
Based on 22 reviews
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Product Reviews
R
Verified Purchase
Ryan
Natrona Heights, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Charles
Cuba, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
Dallas, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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Verified Purchase
bOB wALTERS
Charlottesville, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Louisville, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019

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