SKU: 91725580400

TASTATUR-STICKMUSTERKOLLEKTION | Spezialkurs für Hatch3

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Description

TASTATUR-STICKMUSTERKOLLEKTION | Spezialkurs für Hatch3Ich zeige Dir in diesem Kurs, wie Du Deine Stickmusterschriften, die Du in Stickformaten wie z. b. PES, JEF, HUS usw gekauft hast, in Hatch 3 als Tastatur Stickmusterkollektion abspeichern kannst. Dies ermglicht Dir dann, diese Schriften direkt ber die Tastatur Deiners PC oder Laptop zu nutzen, ohne dass Du (wie gewhnlich) jeden Buchstaben als Stickdatei in Deine Arbeitsflche importieren musst, um Texte zu schreiben. Hrt sich toll an? Ja genau, das

Ich zeige Dir in diesem Kurs, wie Du Deine Stickmusterschriften, die Du in Stickformaten wie z.b. PES, JEF, HUS usw gekauft hast, in Hatch 3 als Tastatur-Stickmusterkollektion abspeichern kannst. Dies ermöglicht Dir dann, diese Schriften direkt über die Tastatur Deiners PC oder Laptop zu nutzen, ohne dass Du (wie gewöhnlich) jeden Buchstaben als Stickdatei in Deine Arbeitsfläche importieren musst, um Texte zu schreiben.

Hört sich toll an? Ja genau, das ist es.

Diese Möglichkeit der Tastatur Stickmusterkollektion ist erst ab Hatch V3 verfügbar. Nur im Digitizer hast Du dieses Werkzeug ohne Begrenzung zur Verfügung. In Personalizer und Composer ist es nur eingeschränkt verfügbar. In diesem Kurs arbeiten wir mit der vollwertigen Funktion in Digitizer.


Der Kurs beinhaltet insgesamt ca. 42 Minuten Schritt-Für-Schritt Lernvideolektionen, ausserdem Textlektionen, gespickt mit vielen Tips und Tricks für die Einstellungen und Bearbeitung von Schriften, das Einfügen von Sonderzeichen, die Besonderheiten und Unterschiede zwischen Tastatur-Stickmusterkollektionen und in der Software enthaltenen vordigitalisierten Stickschriften (ESA Schriften) und vieles mehr.

Dieser KURS ist NICHT Bestandteil des Komplettkurses Hatch V3 (2024).

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SKU: 91725580400

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4.4 ★★★★★
Based on 14 reviews
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Colton H Briggs
Carnegie, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
M
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Mike
San Leandro, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
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J. Hume
Waukegan, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
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Amazon Customer
Fort Morgan, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
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Tim Beaudet
Massapequa, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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