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Description
Untold History of Japanese Game Developers: Gold (Paperback)This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos. Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love de Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword GAMESIDE
This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos.Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles.Foreword GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto.Hitoshi YONEDA: Japanese cover artist, Falcom, Sega, Phantasy Star II coverTatsuo NOMURA: Google engineer, 8-bit Maps, working with Square-Enix, Dragon QuestKatsutoshi EGUCHI: Life of Kenji Eno, Real Sound for Saturn, Bitmap Brothers, Gods and Xenon 2, CESA and ratings, Dreamcast creation, Michael Nyman, WARPToru HIDAKA: Enix programmer, lecturer, Kouichi Nakamura, PC-88 (code, graphics, music), converting Ultima, a changing industryRoy OZAKI & Kouichi YOTSUI: Mitchell Corp, Capcom (rare photos), Pang and Bubble Buster, Strider, Cannon Dancer, Gamshara, Puzz Loop and Zuma, Polarium, Suzuki Bakuhatsu, Namco's System 10 board, Nintendo, Data East, gangstersMasaaki KUKINO: Konami and SNK (office map), unreleased games, Haunted Castle (aka: Castlevania), Asterix, Crime Fighters, Silent Scope, King of FightersSuikoden Chapter: Yoshitaka Murayama, Harry Inaba, Jeremy Blaustein, Casey Loe, Konami's unreleased games console/handheld, difficulties of localisationRyukushi07: Visual novels, eroge, doujin, Comiket, Umineko, Higurashi When They Cry, Rose Gun Days, Key, Jun MaedaKotaro UCHIKOSHI: Visual novels, Pepsiman, Memories Off, Never 7, Ever 17, Remember 11, EVE, pressures of making erotic games, 999, Virtue's Last Reward, DanganronpaZUN: Touhou shooters, PC-98 versus Windows, office sketches, Taito, Bujingai, PS2 bench-marking, Comiket, doujin, indie, beerYoshiro KIMURA: Square Soft, Romancing SaGa, Rule of Rose, Chulip, Little King's Story, Love-de-Lic (office sketches), Moon, Lack of Love, Kenichi Nishi, Grasshopper, rare artKouji YOKOTA: Telenet, Falcom, Game Arts, Quintet (rare photos), Megami Tensei on FC and MSX, ActRaiser, Illusion of Gaia, Gaiares, Lunar: EB, Valis, history of Ys III, Masaki Hashimoto & Tomoyoshi Miyazaki, Granstream SagaJun Nagashima: Falcom (office sketch), creation of Popful Mail, Ys V on SFC, Studio AlexYuzo KOSHIRO: Falcom, Sega, Quintet, Ancient, sister joining industry, doujin, The Scheme, music column, studio tour, Joe Hisaishi, origin of Sonic on 8-bit systems, Bare Knuckle 4Masamoto MORITA: Sega (layout), arcade rivalry with consoles, end of Sega hardware, Die Hard ArcadeAkira TAKIGUCHI: ASCII, AX series, Game Arts, Taito deals, MSX prototype, Apple II in Japan, PC-6001, CBM PETMasakuni MITSUHASHI: ASCII, AX series, Game Arts, Silpheed on PC-88 and MCD, cut content, Lunar: EB debuggingKohei IKEDA: Game Arts co-founder (office maps), Thexder, new model of PC-88, shift to consolesHiroshi SUZUKI: First stealth game, deal with Taito, Lupin III, computersTomonori SUGIYAMA: Vanguard, Enix, unreleased Saturn hardware, Game Arts, Falcom, Lunar: SSS and EB for MCD and Saturn, GrandiaYutaka ISOKAWA: Namco's desire to launch a console, Enix, Vanguard, Catrap, NeGconYasuhito SAITO: dB-SOFT, Data West (maps), programming 177, Macadam Soft, Bounty Arms (PS1), Layla (FC), Rayxanber, Cross BlaimTakaki KOBAYASHI & Keite ABE: dB-SOFT, Agenda, SmileBoom, Riot City, Prince of Persia, SNKKeiji INAFUNE: Mega Man, Mighty No.9, Capcom, Comcept, Akira KitamuraStephen & William ROZNER: Mega Man 1 & 3 for DOS, Capcom USA, Street Fighter on C64, Mega Man X and Street Fighter II on PCMakoto GOTO: Shubibinman 2, Don Quixote (MEGA LD).Shipping Notes
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★★★★★ 5
My desk looks organized
Works great
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Reviewed in the United States on April 18, 2026
★★★★★ 5
Includes everything you need and a bonus to get the cord wrap
I bought this to route the cords up to the monitor on a height-adjustable desk. The top of the desk is an inch thick, and this was easy to drill through. To make sure I got a clean cut and did not damage the top, I put painters' tape on the area where I wanted to cut and drilled a small starter hole to get it exactly in the right spot. It cut a really clean hole from the top, and the plastic insert fit perfectly.
Once I got the hole cut and the wires run where I wanted them, I put the cord wrap on. The tool that comes with the cord wrap is really slick and super easy to use. I was able to bundle together three cords that hang off the side of the desk. Given that the desk is adjustable, it was a nice bonus to get the cord manager with the kit, as it keeps the cords from getting hung up in the desk when adjusting it.
I'm very happy with the purchase, great price.
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Reviewed in the United States on December 14, 2025
★★★★★ 4
Good product
The hole covers are great. As far as the hole cutting bit. Not so much. But still worth the price.
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Reviewed in the United States on October 26, 2025
★★★★★ 5
Good tool
Easy to use. Worked perfectly.
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Reviewed in the United States on October 4, 2025
★★★★★ 5
great product
love it great product
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Reviewed in the United States on April 12, 2026
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