SKU: 14254562643

RCV Roller with Square Tube Assembly with D88K 1-1/8" Idler Wheel

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Description

RCV Roller with Square Tube Assembly with D88K 1-1/8" Idler WheelRCV Roller: Square Tube Assembly with D88K 1 1 8" Idler Wheel The RCV Roller with Square Tube Assembly with D88K 1 1 8" Idler Wheel from 3E The Carwash Manufacturer is a high performance 4 wheel roller assembly designed for precision and durability in automatic and tunnel car wash systems. Built with a reinforced square tube steel frame and heavy duty UHMW wheels, this roller provides smooth vehicle transport, minimal vibration, and long lasting

RCV Roller: Square Tube Assembly with D88K 1-1/8" Idler Wheel

The RCV Roller with Square Tube Assembly with D88K 1-1/8" Idler Wheel from 3E The Carwash Manufacturer is a high-performance 4-wheel roller assembly designed for precision and durability in automatic and tunnel car wash systems.

Built with a reinforced square tube steel frame and heavy-duty UHMW wheels, this roller provides smooth vehicle transport, minimal vibration, and long-lasting reliability under demanding operating conditions. Designed as an OEM-quality replacement, it ensures optimal compatibility and fit for conveyor systems using D88K or C188 carrier links.

Item #: 1001-115

Specifications:

  • Type: 4-Wheel RCV Roller Assembly (Square Tube Design)
  • Frame Material: Reinforced welded steel
  • Roller Wheel Material: UHMW polyethylene
  • Idler Wheel Dimensions: (A) 2.25 inch × 1.125 inch Idler Wheels
  • Carrier Link: D88K or C188
  • Finish: Corrosion-resistant black coating

Applications & Fitment:

  • Replacement for Hanna and RCV 4-wheel roller assemblies with square tubing design
  • Compatible with D88K and C188 conveyor chain systems

Manufactured by: 3E The Carwash Manufacturer – La Habra, Orange County, California, USA

RCV ROLLER WITH SQUARE TUBE PARTS

Part

Item Number

Description

A

1001-205

Frame only for 4-Wheel RCV Square Tube

B

1001-502

Shaft Roller 3/4" Dia. x 9-3/4" Length x 5/8-18 Fine Thread

C

1001-401

Steel Wheel 3-1/2 Dia. x 1" Width x 5/8-18 Fine Thread

D

401-55

Bushing 3/4" Bore for Roller/Correlator - Virgin Grade

E

1001-303

Pusher Wheel 3-3/8" x 3-1/16 x 2-1/32" Bore - Virgin grade

F

1001-354

Idler Wheel -- (C) 2-1/2" x 2-3/4"

G

1001-352

Idler Wheel -- (B) 2-1/4" x 2-1/4"


1001-353

Idler Wheel -- (A) 2-1/4" Dia x 1-1/8"

H

1002-101

Hex Bolt 1/2-13 x 3/4" Zinc Plated Steel Grade 2 - Pack of 50

I

1002-202

Flat Washer USS 1/2" Zinc Plated Steel - Pack of 50

J

1002-310

Hex Nut Nylon-Lock 5/8-18" Zinc Plated Steel - Pack of 25

K

201-07

C-188 Triangle Plate

L

201-01

D88K Triangle Plate - Driver Side


201-02

D88K Triangle Plate - Passenger Side

 

Robust Design of the RCV Roller

The RCV roller is engineered to provide long-lasting performance in demanding environments. Featuring a sturdy square tube assembly, this roller ensures high structural integrity and resistance to deformation under load. The integrated D88K 1-1/8" idler wheel enhances smooth operation and reduces wear over time. This combination results in stable support and minimizes friction, making it ideal for conveyor systems, machinery, or transport equipment where reliability is crucial. Thanks to its solid build, the RCV roller can withstand continuous use in industrial settings without compromising efficiency.

Functional Advantages of the Square Tube Assembly

The square tube assembly included in the RCV roller offers superior strength and ease of installation. Its geometric design provides better load distribution compared to round tubing, which extends the life span of the roller assembly. Additionally, the square tube simplifies mounting and maintenance tasks, helping save time during operations. This assembly is compatible with standard brackets and frames, making it a versatile component in various mechanical and industrial setups. Its corrosion-resistant finish further protects the roller from environmental damage, ensuring consistent performance.

Performance Features of the D88K 1-1/8" Idler Wheel

The D88K 1-1/8" idler wheel is a critical feature of this RCV roller, designed to improve operational efficiency. Constructed with durable materials, the wheel offers excellent wear resistance and smooth rotation, critical for reducing downtime and maintenance. Its precise diameter allows it to handle high speeds and heavy loads with minimal noise, making it suitable for intensive industrial use. The idler wheel's sealed bearings protect internal components from dust and debris, further extending service life. Together with the square tube assembly, it creates a reliable roller solution tailored for demanding applications.


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SKU: 14254562643

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Tinkerer
Massapequa, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
West Palm Beach, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Belleville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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