SKU: 16310327682

Necromunda - Apocrypha

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Description

Necromunda - ApocryphaFew things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive theres never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including

Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead.

Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment.

This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find updated and collated rules from classic publications, to help you add new elements and fun options to your ongoing campaigns.

This 128-page hardback supplement contains:

– Underhive Nemeses: Rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.

– Living Settings: A guide to creating organic, evolving settlements to set your campaigns in, with variable population, commerce, and environments. Includes six example settings.

– Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.

– Seven scenarios: Including four Arbitrator Scenarios and three Gang Raid plots.

– Uprising Campaigns: A complete narrative campaign based around the breakdown of Imperial law and the rise of recidivist elements, including six scenarios.

– Outlaw Brutes: Four new horrors and abominations to test your gangs... or bolster them.

– House Gang Vehicle Rules: New vehicle options for Van Saar, Escher, Goliath, Orlock, Cawdor, and Delaque gangs, including rules for Delaque Vehicle Gang Tactics.

This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, and Necromunda: Book of the Outlands, both available separately, to use all the contents of this book.

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SKU: 16310327682

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The Dog LOVES IT!
I bought this for my ex-wife's Pitbull. He is an aggressive chewer and usually destroys any toy I buy him. But not this one! The ball is small enough and pliable that it gives when he chomps on it. He loves this ball and seems to be his favorite toy. Thank you for making a product that he likes and can't destroy!
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My Golden Retriever’s favorite
We’ve owned lots of toys and balls. This specific version (in blue) has been her absolute favorite. She’s about 72lbs and chews on this thing regularly with no visible damage. We actually own about 6 of them because they have a tendency to go missing underneath furniture and in the yard. We have two of the orange colored ones but she doesn’t like those nearly as much which I assume is because the blue is easier to see in the grass. Other than that…They bounce really well and also whistle a little when you throw them hard enough. I hope they never stop making these.
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Alp acct
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doesn't whistle as loud as other chuckit balls I've seen, but a good ball.
makes some noise, but I've seen (and played with) others at the dog park that whistle much louder than the 1 I got. all Chuckit balls... so, just this one I'm betting. but it flys good and the dog loves to chase it. he chews it a fair bit as well and the ball has not taken much damage from him (lab mix) or others that have had a go at it. I'll likely buy another at some point ... just wish it was a little louder when flying.
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Blue ball, my dog likes blue.
Just a ball right? Evidently not! My dog won’t chase an orange chuck it ball or the glow in the dark ball- only the blue one 🤷🏼‍♀️
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I wanted a blue ball
It's great. It just wasn't blue.
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