SKU: 20880924935

Dynam Supermarine Spitfire V3 RC Warbird 1.2m Wingspan w/ Flaps

Sale price$190.35 Regular price$211.50
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Description

Dynam Supermarine Spitfire V3 RC Warbird 1.2m Wingspan w/ FlapsThe Supermarine Spitfire was a single seat fighter aircraft used by the United Kingdom during World War II. Known for its speed, agility and design, it played a vital role in the Battle of Britain. Dynam Spitfire V3 RC Warbird is a precision engineered RC replica that blends historic charm with modern performance to give you the beauty of the Supermarine Spitfire. Made from sturdy EPO foam, this 1200mm wingspan fighter features an upgraded four blade

The Supermarine Spitfire was a single-seat fighter aircraft used by the United Kingdom during World War II. Known for its speed, agility and design, it played a vital role in the Battle of Britain.

Dynam Spitfire V3 RC Warbird is a precision-engineered RC replica that blends historic charm with modern performance to give you the beauty of the Supermarine Spitfire. Made from sturdy EPO foam, this 1200mm wingspan fighter features an upgraded four-blade propeller and Skylord 40A ESC for smooth throttle control, perfect for iconic low-level flights or vertical climbs. The retractable landing gear makes it easy to maneuver on grass runways, while the Detrum 890KV brushless motor delivers Rolls-Royce-level power from 3S/4S batteries. Pre-installed flaps and 6-channel compatibility let you land like an experienced RAF pilot. Whether you're recreating aerial dogfights or pushing the limits of aerobatics, this PNP will give you the best experience.

Features

Durable and lightweight EPO construction
Aileron, rudder, and elevator controls
Realistic scale features including WWII RAF paint scheme, hand painted pilot figure, gun turrets, and molded panel lines
Servoless electronic retractable landing gear (Main gear: 3.1mm 90°)
Powerful Detrum BM3715-890KV brushless outrunner motor
GAVIN 8CH 2.4GHz radio system
Detrum MSR66A 6CH 2.4Ghz Mini Receiver iStone 6-Axis Gyro Stabilizer w/ ABS System
TomCat Skylord-40A ESC 5A-BEC
3S 11.1V 2200mAh 20C Li-Po battery w/ XT60 Connector
Scale 4-blade propeller
Comes with a decal set
Suitable for intermediate or experienced pilots

Specifications

Wingspan: 1200mm (47in)
Overall Length: 1010mm (39.7in)
Flying Weight: 1150g (40.5oz)
Wing Loading: 40.5g/dm²
CG (Center of Gravity): 80-85mm from the leading edge of the wing at the root
Power System: Detrum BM3715-890KV brushless outrunner motor - (pre-installed)
Electronic Speed Control: TomCat Skylord-40A ESC 5A-BEC - (pre-installed)
Propeller: 4-blade propeller 10.5*8*4
Servo: 6x 9g micro servos - (pre-installed)
Landing Gear: E-Retract (Retractable) - (pre-installed) (Main gear: 3.1mm 90°)
Required Transmitter: GAVIN-8C 2.4Ghz 8-Channel or above
Required Receiver: MSR66A 6CH 2.4Ghz (iStone 6-Axis Gyro Stabilizer w/ ABS System)
Required Battery: 3S 11.1V 2200mAh Li-Po 20C w/ XT60 Connector
Aileron: Yes
Elevator: Yes
Rudder: Yes
Flaps: Yes
Approx. Flying Time: 8 minutes
Material: EPO Foam
Skill Level: Intermediate
Assembly Time: 1 hour
Age Level: 14+
Recommended Environment: Outdoor
Aircraft Type: Warbird

What's the difference between RTF, BNF, SPNP and PNP?

PNP (Plug-N-Play) RC airplanes have everything you need EXCEPT a transmitter, receiver, and battery pack (battery & charger). It contains model kits, Detrum motors, TomCat Skylord ESCs, and servos.

BNF (Bind-N-Fly) RC airplanes come with everything you need to get in the air EXCEPT the Transmitter and battery pack (battery & charger). It contains model kits, Detrum motors, TomCat Skylord ESCs, servos, and an iStone gyro receiver. They are easy to use, versatile, and safe, making them the perfect choice for beginners and experienced pilots. The BNF (Bind and Fly) version, receivers such as the MSR66A work exclusively with Detrum transmitters.

Dynam SPNP (PNP + iStone All V2) RC airplane is a versatile and user-friendly aircraft designed for RC enthusiasts. Combining an easy plug-and-play setup with the advanced iStone stabilization system, it suits a wide range of pilots. The PNP + iStone version includes the iStoneAll V2 6-axis gyro stabilizer, compatible with major radio transmitter brands like Futaba, Spektrum, Detrum, and etc., providing excellent versatility and flight performance.

iStone All V2 Gyro Stabilizer Features:

6-axis high-precision stabilization
Auto-recovery and one-click rescue
Compatible with most receivers
Adjustable parameters and sensitivity via 3-in-1 programming card with LCD
Gyro-off mode for manual flight

The PNP configuration and iStone All V2 stabilization system make this plane ideal for beginners, while offering features appreciated by intermediate pilots.

Dynam SRTF version is based on the standard RTF (Ready to Fly), which integrates the iStone 6-Axis Gyro Stabilizer w/ ABS System: RC airplanes get everything in a box to fly. The radio system (Transmitter and receiver), battery pack (battery and charger), and all other required electric parts are included and pre-installed. It contains model kits, Detrum motors, TomCat Skylord ESCs, servos, Detrum transmitters, iStone gyro receivers, battery, charger, and adapter. RTF planes are a great way to enjoy the thrill of flying without too much hassle.

SRTF-6C Version: Includes a PNP kit, Detrum motors, TomCat Skylord ESCs, servos, Gavin-6C transmitter, MSR66A iStone gyro receiver, battery, charger, and adapter.

SRTF-8C Version: Features a PNP kit, Detrum motors, TomCat Skylord ESCs, servos, Gavin-8C transmitter, MSR66A iStone gyro receiver, battery, charger, and adapter.

SRTF-DT9 Version: Comes with a PNP kit, Detrum motors, TomCat Skylord ESCs, servos, Blitz-DT9 transmitter (programming & telemetry), SR86A-G 8-channel gyro receiver, battery, charger, and adapter.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 20880924935

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robert thompson
Houston, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Los Angeles, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Chelsea, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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