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Mobile Suit Gundam: The Origin Deluxe 1The classic Gundam series now in a premium Deluxe Edition hardcover! PRAISE FOR THE NEW YORK TIMES BESTSELLING SERIESIts a good book. Very good, actually. Very good war comics, requiring no prior experience with anime or mecha or Gundamjust a well made, old fashioned war comic, full of thrills and spills and lucky breaks and narrow escapes and preening villains youll love to hate and pigheaded heroes you may hate to love, and expert drawings by a
The classic Gundam series now in a premium Deluxe Edition hardcover!PRAISE FOR THE NEW YORK TIMES BESTSELLING SERIES“It’s a good book. Very good, actually. Very good war comics, requiring no prior experience with anime or mecha or Gundam—just a well-made, old-fashioned war comic, full of thrills and spills and lucky breaks and narrow escapes and preening villains you’ll love to hate and pigheaded heroes you may hate to love, and expert drawings by a master craftsman, and hard, sturdy violence.” —Joe McCulloch, The Comics Journal “One of the best drawn and told manga works of recent memory… If you want to understand the fuss around the original Gundam, or even read one of the better manga works out there, then Gundam: The Origin is definitely worth checking out.” —Ollie Barder, Forbes “WINNER: BEST MANGA [2013] This manga was penned by Yoshikazu Yasuhiko—and who better to handle the transformation of the show from screen to page than the man who had key roles in the original series, from character design, to illustration, to layout?” —NEO Magazine (U.K.)“Yasuhiko’s work is just really strong throughout. Fights between mobile suits are exciting, and manage to stay clear despite an impressive amount of detail… These releases deserve as much love as was put into them.”—Joseph Luster, Otaku USA “While it goes without saying that Gundam fans should enjoy these books, they are also a good read for those who simply like a science fiction or a war story that is well-written, nicely illustrated, and full of interesting characters… [S]eriously good literary entertainment.” —Anime News Network “No real knowledge or understanding of the original MSG is needed… What follows are hundreds of pages of suspenseful war drama and sci-fi explosiveness, all of which is well and good (seriously good, actually; this is an intensely fun sci-fi epic), but it’s the visuals that you are truly getting this book for.” —Graphic Novel Reporter “A compelling coming-of-age story. It spins personal and political drama together in a way that is both engaging and satisfying… This is a series you will want to put into a teen’s hands, even if they don’t know it yet. Once they start reading, they won’t want to put it down.” —School Library Journal Blog Network The storied Gundam franchise’s “First Season” that set new standards of verisimilitude for televised sci-fi animation returns in comics form at the hand of one of the initial creators! The definitive account expands on the classic narrative with the same sense of purpose that lit up the screen more than four decades ago.This new edition collects the original bestselling twelve-installment English release into six oversized volumes. All of the many color pages—unusually numerous for Japanese comics—have been retained…only at a larger size. The master’s artwork has never looked so grand! (Does not include essays and illustrations from the original release that are not the author’s own)Shipping Notes
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4.7 ★★★★★
Based on 18 reviews
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Product Reviews
★★★★★ 4
A good birds-eye view book.
Format: Paperback
I own the print version of this book, and am using it to teach a high school class on Godot. What I like: it's accessible and descriptive. The explanations in the later book of why the author is doing something are pretty good. They are written in plain English and most of the reasoning for why some things are being done are explained.
What I don't like: the print quality *is* dark, but I'm not sure what you can do about that given that most of Godot is using a dark UI and the book is in black and white. I found it legible, most of the time, but there were moments I had to decipher it from context. Also, I think the initial scripting section is light on details and almost pointless from an educational standpoint. It shows the reader what is going on in normal GDScript, but does not take them through any exercises. The programming aspect of the book is better explained in later chapters, but I think for true beginners the scripting section should be reworked.
Overall, I will use it but will supplement it for students. For personal use: if you have basic Godot knowledge this will probably not add too much to your abilities. If you are new to gamedev this is a good way to pick up the flow quickly, even though there is not a lot of depth.
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Reviewed in the United States on August 15, 2022
★★★★★ 2
Very poor print quality
Format: Paperback
The contrast is so low on the images that in many cases they are nearly illegible. There are many sentences which are similar to "by clicking on the [illegible text/icon] button, you can...". Not helpful.
"If you look at Figure 2-14 you can see the output...". No, no I can't.
Maybe the eBook version is better, but the print version is very poor quality.
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Reviewed in the United States on January 23, 2022
★★★★★ 5
A Must-Read for Anyone Building (or Rebuilding) a Community—from the Ground Up or Within a Studio
Format: Paperback
Mastering Community Management by Victoria Tran is easily one of the most approachable, grounded, and genuinely helpful books I’ve read on the subject. It’s not weighed down by corporate jargon or vague motivational fluff. Instead, it reads like a knowledgeable friend sitting beside you, walking you through what community actually is and what it isn’t.
As a small indie developer trying to revitalize my own brand and reconnect with my community after a long absence, this book hit at exactly the right time. It gave me not only strategies, but the right questions to ask myself about the kind of experience I want to create. Too many resources focus on surface-level tactics—Victoria goes deeper. She invites you to reflect on your values, your voice, and your long-term goals, then gives you tools to act on them.
One of the strongest aspects of this book is how clearly it distinguishes community management from marketing, social media, PR, and other often-blurred roles. If you’ve ever struggled to explain the value of community work to stakeholders or collaborators, this book gives you the language, examples, and frameworks to make your case with clarity and confidence.
It’s also deeply aware of the wide range of contexts in which community work happens. Tran never assumes you're working with a massive team or unlimited resources. Whether you're part of a AAA studio, a two-person indie dev team, a hobbyist group, or something in between, the book respects those differences and offers flexible, practical guidance that can be scaled or remixed to fit your needs.
The book is packed with real-world examples and thoughtful exercises that walk you through both practical strategies and big-picture thinking. You’re not just handed advice—you’re invited to work through your own approach using templates, prompts, and reflection activities that are grounded in real experience.
Every chapter is dense with insights that are critical for new developers and also thought-provoking for those who’ve been in the industry a while. And while the book is focused on video game communities, its frameworks feel highly adaptable. As someone also working in the tabletop space, I found that many of the ideas translated beautifully—especially in a field where so much success is driven by small, tight-knit communities and word-of-mouth engagement.
For those of us wearing multiple hats—dev, marketer, moderator, cheerleader—this is the kind of resource you’ll return to again and again. Whether you're just starting out or trying to rebuild trust and engagement, Mastering Community Management provides clarity and care in equal measure.
It’s clear, it’s kind, and it’s deeply useful. Buy it for yourself, your team, and anyone who still thinks community is “just Discord.”
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Reviewed in the United States on July 26, 2025
★★★★★ 5
Wonderful!
Format: Paperback
Great read
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Reviewed in the United States on September 20, 2025
★★★★★ 5
Required reading for just about anyone!
Format: Paperback
Rare that we get a book that encompasses so much vital information about the games industry that can also be utilized across a number of fields, rarer still that we get to learn from one of the best in a funny, heartfelt and down to earth book that is a steal at any price. You will read this, and come back to this book, for the years to come.
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Reviewed in the United States on August 3, 2025