SKU: 33673390679

Big Maybelle: Savoy Years: Album Collection - Original 50s Album Releases Plus BonusTracks - COMPACT DISCS

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Big Maybelle: Savoy Years: Album Collection - Original 50s Album Releases Plus BonusTracks - COMPACT DISCSTitle: Savoy Years: Album Collection Original 50s Album Releases Plus BonusTracks Artist: Big Maybelle Label: Jasmine Product Type: COMPACT DISCS UPC: 604988309522 Genre: Blues Release Date: 2018 03 16 Number of Discs: 2 Additional Details: UNITED KINGDOM IMPORT Little is really known of Mabel Louise Smith aka Big Maybelle, as with so many pioneers of R&B she was never interviewed in her lifetime and passed away in 1972 just as historians of popular

Title: Savoy Years: Album Collection - Original 50s Album Releases Plus BonusTracks
Artist: Big Maybelle
Label: Jasmine
Product Type: COMPACT DISCS
UPC: 604988309522
Genre: Blues
Release Date: 2018-03-16
Number of Discs: 2
Additional Details: UNITED KINGDOM - IMPORT

Little is really known of Mabel Louise Smith aka Big Maybelle, as with so many pioneers of R&B she was never interviewed in her lifetime and passed away in 1972 just as historians of popular culture were finally getting around to the architects of R&B. Here Jasmine have tried a new approach to her recorded work beginning with two rare live radio broadcasts for Alan Freed along with her original LPs for the Savoy and Cub labels presented together for the first time. Also included is her only Christmas 45 along with all of her legendary performance at the Newport Jazz Festival in 1958. There is no doubt that Big Maybelle was a big influence over the upcoming soul generation and Aretha Franklin recorded incredible versions of "Ramblin' Blues" and "Pitiful" and the originals by Big Maybelle are included on this superb set.

Tracks:
1.1 Ring Dang Dilly
1.2 Candy
1.3 All of Me
1.4 Stay As Sweet As You Are
1.5 Baby, Won't You Please Come Home
1.6 Say It Isn't So
1.7 Rock House
1.8 If I Could Be with You
1.9 Jim
1.10 It's a Sin to Tell a Lie
1.11 I Could Make You Care
1.12 I Don't Want to Cry
1.13 Pitiful
1.14 There, I've Said It Again
1.15 Candy
1.16 So Long
1.17 Ramblin' Blues
1.18 Blues Early, Early (Parts 1 ; 2)
1.19 Ring Dang Dilly
1.20 That's a Pretty Good Love
1.21 Mean to Me
1.22 Tell Me Who
1.23 Silent Night
1.24 White Christmas
2.1 Beale Street Blues
2.2 Careless Love
2.3 St Louis Blues
2.4 Memphis Blues
2.5 Joe Turner Blues
2.6 Yellow Dog Blues
2.7 The Basement Blues
2.8 The Hesitating Blues
2.9 Ole Miss Blues
2.10 Friendless Blues
2.11 Way Down South Where the Blues Began
2.12 Harlem Blues
2.13 Let's Roll It (I Ain't Mad at You)
2.14 Cherry
2.15 One Hour
2.16 Baby Please Don't Go
2.17 The Blues
2.18 Going Home Baby
2.19 A Good Man Is Hard to Find
2.20 I Ain't Got Nobody
2.21 I Understand
2.22 I Got It Bad and That Ain't Good
2.23 Some of These Days
2.24 Until the Real Thing Comes Along

Audio Sample:
All soundclips are provided by Tidal and are for illustrative purposes only. For some releases, the tracks listed may not accurately represent the tracks on the physical release.
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SKU: 33673390679

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M
Mel
Lexington, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Port Orchard, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Los Angeles, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Grantham, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
Chelsea, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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