SKU: 40999869150

Base Race (Magic Minigame) [Zendikar Rising Minigame]

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Description

Base Race (Magic Minigame) [Zendikar Rising Minigame]Set: Zendikar Rising Minigame Type: Card Magic Minigame Rarity: Common 2 players 3 packs 10 minutes OBJECTIVE: Competition among treasure hunters on Zendikar is fierce. Find your opponents base camp before they find yours! GET READY: Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player. Each player then

Set: Zendikar Rising Minigame
Type: Card — Magic Minigame
Rarity: Common
2 players | 3 packs | 10 minutes

OBJECTIVE:

Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!

GET READY:

Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.

Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.

LET’S PLAY:

On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.

You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:

If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.

Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.

If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)

If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.

TO WIN:

When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
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SKU: 40999869150

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West
Waukegan, US
★★★★★ 5
Buy them. You won't regret it.
Size: 10 FT, Style: 0 (1/0) AWG RED
Thick, flexible, quality cable. Overkill for what I've got but man they flex like wet noodles easy to run.
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Reviewed in the United States on October 21, 2025
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Fazal
Grantham, US
★★★★★ 5
Quality.
Size: 15 FT, Style: 0 (1/0) AWG RED, Size: 15 FT, Style: 0 (1/0) AWG RED
If you’re reading this stop just get it.
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Reviewed in the United States on May 20, 2026
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Zack
Los Angeles, US
★★★★★ 4
slightly smaller than sky high
Size: 30 FT, Style: 0 (1/0) AWG RED
wire is okay but it is definitely on the thinner side, was slightly smaller than my sky high 1/0 wire but for the price difference this is definitely worth it
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Reviewed in the United States on February 23, 2025
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chase guerlain
Pawtucket, US
★★★★★ 5
Heavy gauge battery cable
Size: 10 FT, Style: 0 (1/0) AWG RED
Heavy duty works good
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Reviewed in the United States on March 11, 2026
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jeff
Chelsea, US
★★★★★ 5
Great product
Size: 5 FT, Style: 0 (1/0) AWG RED
Good quality cable.
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Reviewed in the United States on February 1, 2026

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