SKU: 48031394779

Apex by Promounts Extra Large Flat TV Wall Mount for 60-100"

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Description

Apex by Promounts Extra Large Flat TV Wall Mount for 60-100"Built with quality in mind, the UF PRO400 is a flat TV wall mount that supports most 60 100 displays weighing up to 300lbs. The unique design of the UF PRO400s universal mounting brackets means that display compatibility is almost guaranteed. For precise compatibility, simply check your displays VESA pattern against the VESA range listed here. If your displays VESA matches or falls within the range shown, then your display is compatible. Its that

Built with quality in mind, the UF-PRO400 is a flat TV wall mount that supports most 60”-100” displays weighing up to 300lbs. The unique design of the UF-PRO400’s universal mounting brackets means that display compatibility is almost guaranteed. For precise compatibility, simply check your display’s VESA pattern against the VESA range listed here. If your display’s VESA matches or falls within the range shown, then your display is compatible. It’s that easy. A fully assembled, open-back wall-plate allows for easy cable threading and management, keeping cords out of the way and out of view. The UF-PRO400 is sleek, stylish and slim in design. A high quality black matte finish gives a modern look and its slim depth places your display just 1.2” from the wall, making your TV the focal point of the area, while hiding the hardware. The UF-PRO400 flat mount is best utilized in areas or areas with a set viewing angle where the display is to remain fixed in place and screen glare is not an issue. Included in the box is an easy to understand manual, complete with demonstrative images that show you the exact steps needed to achieve your perfect viewing experience. For convenience, we have also included multiple screw sizes to ensure compatibility with a wide range of display types.
  • Flat/Fixed Style TV Wall Mount
  • Compatible with displays 60”-100” and up to 300 lbs.
  • Compatible with VESA Patterns between: 200x200 to 900x600
  • Suited for both Flat and Curved LED, LCD and Plasma displays
  • Sits just 1.2” from the wall
  • Audible Secure Locking Brackets
  • Fully assembled and ready to install
  • Manufacturer’s Limited Lifetime Warranty


Features
Item Weight 19.8
Electronics Included Components Hardware,Mounting Materials
Maximum Television Size (in.) 100
Color Family Black
Features No Additional Features,Slim profile
Color Black
Mount Type Fixed
Returnable 180-Day
Weight Capacity (lb.) 300 lb
Style Contemporary,Modern,Traditional
Material Metal
Product Height (in.) 5.9 in
Product Width (in.) 37.6 in
Product Depth (in.) 1.2 in
Minimum Size of Television (In.) 60
Manufacturer Warranty Manufacturer's Limited Lifetime Warranty
VESA Standard 200x200 to 900x600

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SKU: 48031394779

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4.7 ★★★★★
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A
Aurian Finney
Lowell, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Cuba, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Draper, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Natrona Heights, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Birmingham, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

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