SKU: 5614136534

ZW Jumper - Printed or PDF Sewing Pattern

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Description

ZW Jumper - Printed or PDF Sewing PatternLANGUAGE: ENGLISH This sewing pattern uses zero waste pattern cutting and is designed to fit on a particular size fabric. It comprises of instructions showing you how to draw shapes directly onto your fabric, leaving no waste. With the exception of some small printable templates to aide in the cutting process, no large paper pattern pieces are required. You can purchase this pattern as a PDF Sewing Pattern or Printed Sewing Pattern. For more details

LANGUAGE: ENGLISH

This sewing pattern uses zero waste pattern cutting and is designed to fit on a particular size fabric. It comprises of instructions showing you how to draw shapes directly onto your fabric, leaving no waste. With the exception of some small printable templates to aide in the cutting process, no large paper pattern pieces are required. You can purchase this pattern as a PDF Sewing Pattern or Printed Sewing Pattern. For more details see below:

PDF SEWING PATTERN: This is a PDF sewing pattern download which includes the sewing instructions, cutting instructions and printable templates required to make this garment. All instructions are formatted for A4/US Letter paper and can be printed easily on a home computer. The only printing required for this pattern are the templates, all other instructions can be viewed as a PDF. 

PRINTED SEWING PATTERN: This is a PRINTED workbook which includes an Instruction booklet, a Cutting Plan booklet, and templates all contained in a brown card folder measuring approximately 21cm x 30cm. All printing and assembling is done in Sweden.

*This pattern is for personal and non-profit use only and should not be used for commercial purposes in any way.

The Method

Zero waste pattern cutting is a bit like a puzzle. It is a method of pattern drafting where you utilise a length of fabric end to end by strategically planning your pattern pieces so that everything is used. This pattern does not require printing of large pattern pieces, instead you draw your pattern pieces directly onto your fabric with the aid of a cutting plan and templates. We love working with this method for 3 reasons:

1. More flexibility: This method allows for easy changes such as using different fabric widths and making simple fit and design changes yourself. Using patterns that fit into a zero waste square or rectangular block is a very efficient way to work. It means that it is easier to patchwork together remnants or use left over fabrics you already have lying around.

2. An easy way to learn to self draft your own patterns : Working this way will help you to start building a toolbox of skills, and you will learn an alternative method of self drafting your own sewing patterns, which are super easy for beginners to understand.

3. Less fabric and paper waste: Without having to print full scale paper patterns for all pieces you save on a lot of paper, and you will have little to no fabric waste during the cutting and sewing process!

Description

Sewing Level: Beginner

The Zero Waste (ZW) Jumper has an oversized body with a curved hem and a slim sleeve making it perfect for layering. The body size and sleeve length are determined by the fabric width you use. The crew neck features a ribbed neck band, and the sleeve hem has a ribbed band attached when using narrower fabric widths. The ZW Jumper comes with tips to adjust the sleeve circumference for extended sizes, as well as a hack to make a smaller jumper size with a narrower fabric. 

Recommended Tools

Sewing machine, iron, chalk or dissolvable pen, scissors, large right angle ruler and/or long straight ruler.

Techniques used

Attaching ribbing, attaching back neck facing, attaching binding.

PDF Pattern/Instruction Booklet: Includes measurements in both metric (centimetres) and US imperial (inches). Booklet/Templates are printable on both A4 or US Letter Paper size. 

Size Chart

This pattern is considered a one size garment. The finished garment size is determined by the fabric width and the pattern is suitable for widths between 145-175cm / 57-69".  This size chart shows the MAXIMUM hip size suitable for each fabric width and includes a generous amount of ease. The forearm of this pattern is slim fitting and the size chart indicates the MAXIMUM forearm circumference suitable for all fabric widths, allowing for a small amount of ease. You can find tips on how to adjust the sleeve for a larger forearm measurement inside the instruction booklet.

MAX Hip circumference

Fabric Width 145cm / 57" = 115cm / 45"

Fabric Width 150cm / 59" = 120cm / 47"

Fabric Width 155cm / 61" = 125cm / 49"

Fabric Width 160cm / 63" = 130cm / 51"

Fabric Width 165cm / 65" = 135cm / 53"

Fabric Width 170cm / 67" = 140cm / 55"

Fabric Width 175cm / 69" = 145cm / 57"

MAX Forearm circumference

 All Fabric Widths: 22cm / 8.5"

Length, shoulder to hem

 All Fabric Widths: 60cm / 23.5" *This length is based on the main pattern, the length can be adjusted to your preference by referring to the instruction booklet. 

*Please note the back length when worn is approximately 5cm / 2" longer than the front when worn. 


Fabric + Notions

Fabric Type

The ZW Jumper is suitable for both woven's (non-stretch) and knits (stretch). This jumper works really well in a mid-heavy weight brushed cotton fleece/sweater fabric (you can often find this fabric type in quite wide widths). It also works great as a lighter weight top in a thinner jersey fabric. If you want to use a non woven fabric choose something in a light - mid weight in a fabric that has a bit of drape to it.

For the neck and sleeve band choose a cotton ribbing that has a nice amount of structure to it. See 'Notions' for more on ribbing requirements. 

Pre-Washing: Knit fabrics are usually better washed after sewing when using this pattern, keep in mind the length may shrink slightly after washing the first time.  You can also pre-wash fabrics, particularly if they are woven fabrics. If you do this then make sure you order slightly more fabric to account for shrinkage

Recommended Fabric Widths

145-175cm / 57-69"

Yardage required

Main Fabric: 80cm / 31.5"  (this gives a finished garment length of 60cm / 23.5" when worn. To adjust the length you will need to also adjust your fabric usage. Instructions on how to do this are included in the pattern).

 Notions

-All Garment Views: one length of cotton bias binding to finish the facing, 4cm x 32cm / 1.5” x 12.5”.

-Garment view 1 & 2: one length of ribbing to finish the neck, 8cm x 43cm / 3.25” x 17”.

-Garment view 2: two lengths of ribbing to finish the sleeve hems, 16cm x 20cm / 6.5” x 8”.

*Please note the length required can vary slightly based on the ribbing quality you are using as some ribbings need to be stretched on more than others so check this against your garment before cutting and sewing.

Helpful Links + Tutorials

Explore other makes on insta #zwjumper

Sewing the ZW Jumper 

Head here for a general tutorial on cutting using this method: Cutting a Zero Waste Garment

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SKU: 5614136534

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Aurian Finney
Natrona Heights, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Houston, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Grantham, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Whiting, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
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Mick Charles Beaver
Omaha, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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