SKU: 57961135988

Hybrid Racing Performance Shifter Cables 03-07 Accord V6 & 04-08 TL V6

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Description

Hybrid Racing Performance Shifter Cables 03-07 Accord V6 & 04-08 TL V6hese shifter cables were created for drivers that demand the ultimate shifting performance from the 03 07 Honda Accord V6 and 04 08 Acura TL V6. These cables have been dialed in through years of track and street use in our own test cars. Hybrid Racing shifter cables are a performance upgrade replacement for stock OEM cables. The solid rod ends, permanently lubricated core, spherical bearings, & aluminum end links give the Hybrid Racing cables a

hese shifter cables were created for drivers that demand the ultimate shifting performance from the 03-07 Honda Accord V6 and 04-08 Acura TL V6. These cables have been dialed in through years of track and street use in our own test cars. Hybrid Racing shifter cables are a performance upgrade replacement for stock OEM cables. The solid rod ends, permanently lubricated core, spherical bearings, & aluminum end links give the Hybrid Racing cables a firmer, tighter feel over OEM cables resulting in fewer missed shifts and a more connected feel to the chassis. 

Heat resistant up to 225*F with a max bend radius of 5" (for optimum life). 

Hybrid created a cable to give people peace of mind and improved driving performance when they shift hard and during demanding racing applications, and the Hybrid Racing performance cables achieve this goal! Other notable features of the Hybrid Racing cables are spherical bearings, stainless steel push rods, and upgraded stainless steel swivel support tubes (oem are plastic) that are known to break on the OEM cables. All of the rod ends and mounting bushings are CNC machined 6061 aluminum, then black anodized before being laser etched with the Hybrid Racing logo and flair.

Are these cables a direct replacement for my OEM Shifter Cables cables? Yes! 
The aluminum bushings simplify the installation a bit, but more importantly, it gets rid of yet another plastic part that tends to flex on the OEM cables, leading to a sloppy feeling shift. Because these cables were designed with performance applications in mind, there will be an increase in NVH. It is possible that more transmission noise and vibration will be transmitted into the cabin. Being that the Accord and TL have a ton of interior panels and a deep console, it is minimal, but keep in mind it may not be as quiet as stock parts. 

Direct fit for part numbers:  54310-SDP-L02 (04-06 TL MT / 03-07 Accord V6 MT) &  54310-SEP-L01 (07-08 TL Type-S MT)

What is included with these shifter cables? 
The kit comes with two shifter cables; each shifter cable set includes two cotter pins and clips for the shifter end. Hybrid also include new hardware for the shifter cable mounting plates that attach to the transmission bracket. You will reuse your OEM center bracket and cable seal.  

Be aware that 07-08 Acura TL Type-S models utilize a different bushing than the previous 04-06 Sport models. This bushing is inserted into the spherical rod end located on the Front-Back lever on top of the transmission. See the install guide for details.   

2004-2006 Acura TL - 6spd
2007-2008 Acura TL Type-S 6spd
2003-2007 Honda Accord V6 6spd

*Image used for reference only
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    SKU: 57961135988

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    Aurian Finney
    Boise, US
    ★★★★★ 5
    Great introduction to Godot 4.0 & a way to clean up messy fundamentals
    Format: Paperback
    As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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    Reviewed in the United States on August 11, 2023
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    Iowa Mama
    Louisville, US
    ★★★★★ 4
    This was a Good gift for the right person
    Format: Paperback
    My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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    Reviewed in the United States on April 27, 2025
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    Ian
    Lake Worth, US
    ★★★★★ 5
    From the creator of the Godot Recipes site!
    Format: Paperback
    Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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    Reviewed in the United States on August 12, 2023
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    Momx4
    West Palm Beach, US
    ★★★★★ 5
    Just what a gamer needs!
    Format: Paperback
    Perfect gift for my son!
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    Reviewed in the United States on May 26, 2015
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    Mick Charles Beaver
    Pawtucket, US
    ★★★★★ 2
    would have been better as a blog
    Format: Paperback
    First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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    Reviewed in the United States on April 28, 2015

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