SKU: 61706664911

CHEVROLET CORVETTE 2016-2020 19" FACTORY ORIGINAL FRONT WHEEL RIM

Sale price$274.50 Regular price$305.00
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Description

CHEVROLET CORVETTE 2016-2020 19" FACTORY ORIGINAL FRONT WHEEL RIMItem Description ONE CHEVROLET CORVETTE 2016 2017 2018 2019 2020 19 INCH ALLOY RIM WHEEL FACTORY OEM 5735 23288856 Manufacturer Part Number: 23288856; 23288856 Hollander Number: 5735 Condition: Remanufactured (aka reconditioned) to Original Factory Condition Finish: BLACK Size: 19" x 10" Bolts: 5x120 Offset: N A Position: FRONT NOTE: The buyer is responsible for fitment; *Center Cap(s), Valve Stem(s), Valve Stem Sensor(s), TMPS, Tire(s), Lug Nut(s) as

Item Description

ONE CHEVROLET CORVETTE 2016 2017 2018 2019 2020 19 INCH ALLOY RIM WHEEL FACTORY OEM 5735 23288856


Manufacturer Part Number: 23288856; 23288856
Hollander Number: 5735
Condition: Remanufactured (aka reconditioned) to Original Factory Condition
Finish: BLACK
Size: 19" x 10"
Bolts: 5x120
Offset: N/A
Position: FRONT


NOTE: The buyer is responsible for fitment
*Center Cap(s), Valve Stem(s), Valve Stem Sensor(s),
 TMPS, Tire(s), Lug Nut(s) as well as Lug Nut Covers are NOT Included.

Vehicle Fitment
  • 2016 2017 2018 2019 2020 CHEVROLET CORVETTE 19" FACTORY OEM WHEEL RIM
  • 10 SPOKE FACTORY ORIGINAL WHEEL RIM

Quality Management

Product quality is our top concern, so at i1parts solely with the highest quality remanufacturers, therefore each wheel undergoes a rigorous process of remanufacturing and variousinspections based on internationally recognized standards to make sure its structure is 100% sound, straight and true,using state of the art technologyand methods by the highest quality remanufacturers, many of which are ISO 9001 andSAE J2530 certified, so our customers can find replacement wheels thattruly are just like new.
All of our remanufactures use computerized systems to match thefactory color. To further improve the satisfaction of our customers wethen inspect every wheel prior to listing making sure the color is asclose to factory as possible.

Payment

Price is important factor to our customers, usually our prices arecertainly competitive, but sometimes our quality control model does not always permitus to have the lowest prices. Therefore we have created a Damaged Wheel Buy Back (Recycling)program to decrease the overall cost for our customers while alsooffering an environmentally safe way of disposing of their old wheels. Only OEM rims are qualified for  Damaged Wheel Buy Back (Recycling) program.   

We accept payment in the form of PayPal (preferred method).Payment must be made via eBay. Items will not ship untilpayment is received. We are required to collect 6% sales tax to allorders shipped to PA state residents. This will be added to your orderupon checkout. International orders can only be made via PayPal. Please contact us via Ebay for more information.

Shipping Information

All wheels or products are shipped within the contiguous 48states using FedEx Ground or UPS Ground services. We ship within 24 to 48 hours upon confirming your payment. If rush shipping isneeded, please contact us for a quote. We can add Next Day, 2nd Day,etc. to accommodate your needs. All items are shipped in reinforcedcardboard boxes and packaged to ensure protection.

Shipments to buyers in Alaska, Hawaii, Guam, Puerto Rico, the U.S.Virgin Islands or outside the United States - Please contact us for ashipping quote. Outside the U.S., buyers may be subject to local taxes,and brokerage fees. Please be aware of this before bidding orpurchasing. These fees are the responsibility of the buyer.



Return Policy

Returns are accepted within 14 (fourteen) days of receipt and the returned items must not be installed, used, mounted or altered in anyway. Customers may return the purchased items for any reason that makes customer unsatisfied. Please be NOTED that there is a 25% restocking fee and the customer is responsible for return shipping unless the item is found to be damaged or defective. All items must be returned in the same condition in which they were received.

Feedback

We are committed to your satisfaction. We will automatically leavepositive feedback for buyers within 24 hours of receiving payment.Feedback is an important asset on eBay for buyers and sellers alike, soif you are satisfied by your experience with The i1parts we wouldgreatly appreciate it if you could take a moment to leave us positivefeedback with 5 star ratings. If you are not completely satisfied pleasecontact us to give us the opportunity to improve your experience.Please know that your positive feedback and 5 star rating on eBay areappreciated and vital to the growth of The i1parts. Thank you!!!




Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 61706664911

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4.2 ★★★★★
Based on 30 reviews
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Product Reviews
B
Blake Lynch
Dallas, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Dallas, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Houston, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Belleville, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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