SKU: 7116769241

Encel Raw Gelati Bookshelf Speakers

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Description

Encel Raw Gelati Bookshelf SpeakersRaw Gelati Bold Sound for Everyone Think of Raw Gelati as our Gelati loudspeakers younger sibling. They share the same silk dome tweeter and cabinet construction, but some parts of Raw are made from simpler materials, enabling us to keep costs lower. Raw Gelati are presented in an understated, brooding Liquorice Black finish, bringing to mind the look and feel of classic studio monitors. The matte cabinetry offers your listening space a slice of


Raw Gelati - Bold Sound for Everyone

Think of Raw Gelati as our Gelati loudspeaker’s younger sibling. They share the same silk-dome tweeter and cabinet construction, but some parts of Raw are made from simpler materials, enabling us to keep costs lower. Raw Gelati are presented in an understated, brooding Liquorice Black finish, bringing to mind the look and feel of classic studio monitors. The matte cabinetry offers your listening space a slice of tasteful simplicity, with the black styling offset only by ashen grey speaker cones.

What flavour will they bring to your music? Expect powerful rhythmic punch, and a big, bold sound that’s buckets of fun to listen to. They’re also easy to drive, meaning you can expect room-filling volume from a quality stereo amplifier. They're compatible with Gelati's colourful magnetic grilles, as an optional extra.

The role of loudspeakers

A ‘traditional’ hi-fi system is made up of at least three separate parts that each play a role in creating spacious stereo sound. A source component, an amplifier, and speakers. The source is the origin of the sound; maybe a turntable, a CD player, or even a Bluetooth signal from your phone. An amplifier is the processing centre that boosts the signal so that it can be pushed to the final link in the chain: a pair of passive loudspeakers.

Inside any passive loudspeaker (such as Raw Gelati), there's a component called a voice coil. It’s essentially a length of wire wrapped around a cylinder at the rear of the speaker cone. When the electrical signal from an amplifier flows through the voice coil, it creates an electromagnetic field. The changes in this field cause the voice coil to push and pull a speaker's drivers and the resulting movement of air from those drivers produces the music you hear in your listening space. And there, you have a basic understanding of how loudspeakers function.

Stepping up from Bluetooth

If you own a portable Bluetooth speaker, all of the components spoken of above exist in some form inside of one housing. In practical terms, the same outcome of audible music is achieved, but the experience can seem a bit cramped and one-dimensional. A system of separate components can feel like listening to music again for the first time.

There’s a sense of space between instruments, vocals are gorgeously rendered, and the feeling of being totally immersed in sound can be breathtaking. The music unfolds around you, no longer confined to the limitations of a single box. It's like the difference between watching a film on your phone and seeing it projected onto a massive cinema screen – the essence is the same, but the scale and impact are profoundly different.

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SKU: 7116769241

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Aurian Finney
Alexandria, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Natrona Heights, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Cuba, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Bozeman, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Boise, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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