SKU: 75964871984

【3%OFF:夏先取りキャンペーン】送料無料 入園入学シリーズ 巾着3点セット 撥水ノーアイロン (体操服袋・お弁当袋・コップ袋)ユニコーンファンタジー

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【3%OFF:夏先取りキャンペーン】送料無料 入園入学シリーズ 巾着3点セット 撥水ノーアイロン (体操服袋・お弁当袋・コップ袋)ユニコーンファンタジー3 1. () 2. 3. () 3 3 COLORFUL CANDY QUALITY COLORFUL CANDY QUALITY cm 392668 2019. 512 17126 100% 100%

単品合計より割引価格で販売中!
1.巾着 大/体操服袋(一枚布仕立て)
体操服やお着替えが入る大きめサイズ。衣類を楽に出し入れできるゆったりサイズ。
子どもが結びやすい細めのひもを厳選しました。お着替えや準備が好きになり、自立を促します。

2.巾着 中/マチありお弁当袋
ランチボックスとカトラリーケースも入るお弁当袋。箸やフォークケースもらくらく収納でき、出し入れしやすいサイズです。

3.巾着 小/コップ袋(一枚布仕立て)
持ち手付きのコップもすっぽり入る大きさです。



■商品仕様について
商品は写真と異なる場合や同等品へ仕様変更する場合がございます。予めご了承ください。



ノーアイロン、速乾性、軽量。トップクオリティの新素材で快適さを追及!
快適さを追求した新素材は、シワになりにくく、アイロンをかける必要がありません。洗濯してもすぐに乾くので、忙しいパパママからも高評価。

毎日の持ち物がスッキリ!当店人気の巾着3点セット
入園・入学準備やプレゼントにもおすすめの巾着3点セット(体操服袋・お弁当袋・コップ袋)が登場!全て同じ柄で揃えられて、お子さまにも使いやすいデザインです。

キレイなまま長期にわたって使える品質と、安全性。COLORFUL CANDY QUALITY
国際的なテスト機関で堅牢性・安全性確認済みの素材のみを使用。仕入れから製造・販売まで、リスクを入り込ませない一貫体制。キレイなまま長期にわたって使える品質と、安全性。それがCOLORFUL CANDY QUALITY。

サイズ(単位:cm)
巾着 大/体操服袋
タテ:約39/ヨコ:約26/マチ:約6/持ち手高さ:約8
巾着 中/マチありお弁当袋
タテ:約20/ヨコ:約19.5/マチ:約12
巾着 小/コップ袋
タテ:約17/ヨコ:約12/マチ:約6

※商品によってサイズに多少の誤差がございます。予めご了承ください。

素材:綿100%

素材:ポリエステル100%

●使用におけるご注意
※撥水生地の巾着は、生地の特性上使い始めはお子様での開け閉めが難しい為、事前にお洗濯後何度か開閉を繰り返して生地を慣らしてご使用ください。
※ポリエステルには汚れを吸収する特性があり、汚れが強いものと一緒に洗濯してしまうと生地が黒ずんでしまう場合があります。付着した汚れが強いものとは別に洗濯して下さい
※ポリエステルには防火性がないため、火を近づけると生地が溶けてしまう可能性があります。高温のアイロンでも変形・テカリが出る場合があります。使用する際はご注意下さい、
※乾燥機にかけると変形してしまう可能性があります。もともと乾きやすい生地なので自然乾燥がおすすめです。
※熱と一緒にシワをつけてしまうとなかなか取れないので、洗濯機の脱水や乾燥は短めにしてください。
※高温のお湯だと逆汚染が起こりやすくなりますので、ぬるま湯をおすすめします。
※ポリエステル生地は日光に強い素材ですが、濃い色のものは色落ち色あせしてしまうので陰干しがおすすめです。
※色の濃いものと一緒にお洗濯は避けて下さい。
※洗濯後、長時間放置しないで下さい。
※暑い場所で長期間、他の物と一緒に放置しているとプリントの色移りする可能性があります。

●洗濯について
洗濯により若干の色落ち、濡れた状態での接触により色移りすることがございます。洗濯の際は、他のものとまとめて洗うのはお避け下さい。

●柄の出方について
柄の出方は、生地の裁断により、一点一点異なります。あらかじめご了承ください。

●商品仕様について
商品は写真と異なる場合や同等品へ仕様変更する場合がございます。予めご了承ください。
また、お揃い生地商品が完売の際はご了承ください。

その他のご注意点はこちら
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SKU: 75964871984

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4.6 ★★★★★
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Product Reviews
C
Verified Purchase
Christopher West
Dallas, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Battle Creek, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Belleville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Phoenix, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Louisville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024

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