SKU: 76133175317

Drive Thru Murder

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Drive Thru MurderFOR NEW ORLEANS STYLE MURDER TAKE LAUGHS, TWISTS, MIX WELL, AND ADD A BELLE Colleen Mooney keeps the twists coming as fast as the laughs in her third THIRD funny cozy starring Brandy Alexander, everybody's idea of the perfect chick lit heroine. Brandy's blonde, adorable, has a good job, two guys to choose from, and very possibly the poor judgment to pick the wrong one. (Half the fun's watching to see if she's ever going to wind up with the right guy

FOR NEW ORLEANS STYLE MURDER--TAKE LAUGHS, TWISTS, MIX WELL, AND ADD A BELLE

Colleen Mooney keeps the twists coming as fast as the laughs in her third THIRD funny cozy starring Brandy Alexander, everybody's idea of the perfect chick lit heroine. Brandy's blonde, adorable, has a good job, two guys to choose from, and very possibly the poor judgment to pick the wrong one. (Half the fun's watching to see if she's ever going to wind up with the right guy for her.) The other half's watching her life complicate itself in ways that would send the average female sleuth screaming into the night.

First, she witnesses a murder at a drive-through joint with the unlikely name of CLUCK IT--CHICKEN BY THE BUCKET. And then it turns out nothing at the scene's what it seems--or at any rate--nobody's what they seem. Seems CLUCK IT's not just a place to clog your arteries, but also a transgender hangout. And with that discovery, you know you're in New Orleans. The local color never stops as Brandy's complex Irish Channel family develops the kind of problem that's a lot more fun on the page than in real life. What to do when your sister gets pregnant with one of the next-door twins who are also the brothers of your lifelong flame--but she doesn't know which twin? (Be glad it's Brandy's problem, not yours.)She also finds a mysterious box of valuable jewelry under her closet floor, becomes the unofficial caretaker of the Tarot reader across the street who knows the future but can never predict when she's going to get so drunk she's going to fall into her own bushes, and develops a strong suspicion about one of her other neighbors, all the while juggling the two Romeos.

Good thing she's better at solving mysteries than she is at wrangling her boyfriends.The reader can rest assured she's eventually, and in fine style, going to weave together the myriad mysterious strands that confound the police (who happen to count Boy Friend # 1 among their ranks) and present them the solution with all the panache of an old-style detective like Hercule Poirot--yet none of the pretension. You can almost hear her wondering, "Did I do that?"

Fans of cozy mysteries and chick lit heroines will delight in Brandy's flat-out lovability and Mooney's almost offhand yet spot-on (and often hilarious) observations of everyday New Orleans life. If you like contemporary stylish heroines like those popularized by Janet Evanovich, Elaine Viets, Stephanie Bond, and Gemma Holliday, and humorous mysteries like those by Donna Andrews, Dorothy Cannell, and Lisa Lutz, you're going to get a girl-crush on Brandy Alexander.



Binding Type: Paperback
Publisher: Final Touch.Net LLC
Published: 04/07/2017
ISBN: 9780990552765
Pages: 334
Weight: 0.73lbs
Size: 8.00h x 5.00w x 0.70d
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SKU: 76133175317

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Christopher West
Bozeman, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Verified Purchase
Aurélien
Houston, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Chelsea, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Pawtucket, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Boise, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024

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