SKU: 80408958123

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

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Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design"This book supports my own 30 year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." John Romero, co founder of id Software and CEO of Loot Drop, Inc. "Solarski's methodology here is to show us the artistic techniques that every artist should

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming."

-- John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I'd have a copy of this on my shelf."

-- Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas--or a computer screen--the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills--light, value, color, anatomy, concept development--as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.

Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium.

Also available as an eBook

Binding Type: Paperback
Publisher: Watson-Guptill
Published: 09/18/2012
ISBN: 9780823098477
Pages: 240
Weight: 1.98lbs
Size: 9.96h x 8.50w x 0.64d
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SKU: 80408958123

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Size: One Size, Pattern Name: Corn, Size: One Size, Pattern Name: Corn
My Doberman Godzilla loves this corn. She loves it with every fiber of her being and soul. She is spoiled rotten and has more toys than most children (mostly because if a Doberman does not have things to be entertained by, they will invent their own entertainment that involves the destruction of your home.) She destroyed her first corn plush after about a year. There was some kind of diva like fit and her original corn was in tiny pieces. She was subsequently despondent like a Victorian on a fainting couch so I had to find an emergency corn replacement here on Amazon. I have no idea who the buyer for Amazon is and what made them say: “Oh yes, we MUST sell a big corn plushie for dogs” but I am grateful as hell to the way their possibly deranged mind thinks. Because that person and my Doberman think exactly alike.
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Massapequa, US
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