SKU: 84480433420

Arai - XD-5 Honda Africa Twin Helmet

Sale price$481.48 Regular price$534.98
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Description

Arai - XD-5 Honda Africa Twin HelmetArai XD 5 Honda Africa Twin Helmet The XD 5 is a completely redesigned helmet, packed with many new features. As with everything from Arai, every improvement is made with a priority for protection. And this new model brings us ever closer to the ideal Arai shape for protection. One of the biggest changes is the visor system and its visor. The new VAS A visor system, derived from the VAS V system originally developed for the Corsair X, has been

Arai - XD-5 Honda Africa Twin Helmet

The XD-5 is a completely redesigned helmet, packed with many new features. As with everything from Arai, every improvement is made with a priority for protection. And this new model brings us ever closer to the ideal Arai shape for protection.

One of the biggest changes is the visor system and its visor. The new VAS-A visor system, derived from the VAS-V system originally developed for the Corsair-X, has been designed to maximize Glancing-Off performance, meaning more surface area to glance off impact energy whilst offering easy installation and removal of the visor and peak. The visor itself has been redesigned for increased visibility and Glancing-Off performance, and is now a Max Vision visor, so a Pinlock insert can easily be installed. The new VAS-A visor system also makes it easier to switch, without tools, to one of the other styles. You can choose between Adventure, Off-road and On-road.

Notice: Fluorescent finishes used in certain models of Arai helmets are not covered by warranty and may fade with the passage of time and exposure to the elements.

 

Specs & Features:

  • XD-5 Peak
    • The all-new peak is designed for more effective ventilation, increased high speed flow-through performance, greater range of adjustability for blocking the sun, and is more resistant to buffeting, all of which leads to an overall more comfortable riding experience. 
  • THREE DISTINCT CONFIGURATIONS

    • The XD-5 offers three distinct configurations depending on rider preference or riding conditions. Change the look every time you ride, or even during the same ride. 

    • The XD-5 has the option to use just the shield for street use, just the peak (with a set of your favorite goggles) for off-road use, and the shield and peak combined to create a truly multi-functional ADV helmet. 

  • ALL NEW SHEILD & VAS-A SHIELD SYSTEM
    • The new VAS-A Max Vision system allows for easier and faster shield swaps. The shield can be attached or removed without the need for any tools. The peak utilizes only one screw on each side for removal/installation. 

    • The amount of energy that any helmet can absorb is limited and we believe in a crash the only option is to have the helmet glance in a way that directs the impact energy away from the inside of the helmet. The shell of the XD-5 is designed to be round, smooth, and strong so that it can more easily ‘glance off’ impact energy in an actual crash. 

  • CHIN VENT
    • The opening area for the XD-5 mouth-shutter is double the size compared to the XD-4. Thanks to the evolution in shell strength from the previous generation, the aperture could be made larger, and the mouth shutter could be made to flow more fresh air without the need for the mesh vents as seen on its predecessors. 
  • INNER SHUTTER
    • Working in conjunction with the mouth shutter, the inner shutter allows you to adjust the amount of airflow entering the helmet. If the inner and outer shutters are both open, the air will be directed towards your mouth. If the outer shutter is open and the inner closed, the air will be directed towards the shield and help to reduce fogging.  
  • FRONT LOGO VENT
    • The effectiveness of conventional forehead vents could be limited by the rider's position, but with the front logo duct, airflow is unaffected by changes in riding position. Thanks to advances in shell technology, we can add holes in the forehead area for this vent without compromising the helmet's ability to protect.
  • AR SPOILER
    • Set in a position that makes it ideal for adventure riding, the AR spoiler contributes to reducing fatigue from turbulent air throughout long rides and works to draw out hot air from the crown area.
  • VAS-A MAX VISION SHIELD PIN-LOCK
    • The new max-vision shield preserves the wide field-of-view and high level of visibility expected of an XD model. The Pinlock insert for this model has advanced to be effective at resisting fogging, even in extreme conditions, across the entire field of view.

    • *The Pinlock insert is an optional accessory, with one included in the box upon helmet purchase.

  • ODOR-RESISTANT INTERIOR
    • The XD-5 utilizes an interior liner that has the same level of acidity as bare skin and has odor-resistant and stain-resistant properties. The headliner is equipped with a removable foam layer on both the left and right sides for temples and a removable foam layer in the rear of the head-liner, allowing you to remove 5mm of foam if desired for exceptional micro-fitting adjustability.

    • *Once micro-fit pads are removed they cannot be replaced.

  • AIR FLAP
    • The retractable pull-down spoiler reduces wind intrusion into the bottom of the helmet and helps to pull out hot and humid exhaled air around the sculpted leading edges of the cheek pads. This coordinated ventilation, combined with fresh intake from the chin vent, also helps to reduce shield fogging.  

    • *Optional ES Chin Cover can be used, but not included. 

  • COMMUNICATIONS DEVICE CAPABILITY
    • The Hyper-Ridge® has been re-sculpted to provide a flat surface on the sides to allow for the easy installation of a wide range of communication devices. This increases the bonding surface between the device and the helmet and helps to reduce buffeting or possible slip-offs.
  • SPEAKER POCKET
    • Speakers can be installed directly to the provided hook & loop panel without the need to remove the cheek pad covers. Both ear pockets are deep and wide, designed to accommodate thicker speakers with plenty of room to position them to increase comfort. 
  • NECK ROLL WIRE POCKET
    • A pocket to tuck away excess wiring and connectors as well as holes to easily run wires from side to side, have been incorporated into the neck roll to prevent wires coming loose while putting on or taking off the helmet. These features provide a smart way to tackle cable management inside your helmet.

 

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 84480433420

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Christopher West
Charlottesville, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Natrona Heights, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Alexandria, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Lowell, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Lake Worth, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024

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