SKU: 98976001420

Kawasaki IGNITER317209-8465B

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Description

Kawasaki IGNITER317209-8465BThis OEM Kawasaki electronic ignition module (igniter) delivers precisely timed, high energy spark restoring reliable starting and smooth performance to your engine. Compatibility FH series (verify your model number before purchasing) FX series FR series FS series Important: Always verify your exact engine model number and serial number before purchasing. Kawasaki engine series share many part numbers but not all parts are interchangeable between

This OEM Kawasaki electronic ignition module (igniter) delivers precisely timed, high-energy spark — restoring reliable starting and smooth performance to your engine.

✅ Compatibility

  • FH series (verify your model number before purchasing)
  • FX series
  • FR series
  • FS series

⚠️ Important: Always verify your exact engine model number and serial number before purchasing. Kawasaki engine series share many part numbers but not all parts are interchangeable between variants.

🛠️ Part Details

  • OEM Part Number: 317209-8465B
  • Supersedes / Replaces: 211192001
  • Brand: Kawasaki — Genuine OEM
  • Type: Original Equipment Manufacturer (OEM) replacement

⭐ Key Features

  • Solid-state CDI or TCI ignition module — no mechanical wear
  • Precisely controls ignition timing across all engine speeds
  • Built to withstand extreme heat, vibration and moisture
  • Sealed unit requires no adjustment after installation
  • Direct connector match for plug-and-play installation

🔧 What Problem This Solves

  • Engine will not fire despite good spark plug and compression
  • Engine starts but immediately stalls
  • Misfires and rough running
  • Engine performance drops sharply at higher RPM
  • Intermittent ignition failure in hot weather

📏 Specifications

  • Part Name: Electronic Ignition Module (Igniter)
  • Material: Epoxy-encapsulated solid-state electronics, polymer housing
  • Manufacturer: Kawasaki
  • Condition: New — Genuine OEM

🔨 Installation

  • Difficulty: Moderate
  • Tools Required: Feeler gauge, Socket set, Multimeter (for diagnosis)
  • Estimated Time: 20–40 minutes
  • Tip: Always consult your Kawasaki engine service manual for torque specifications and step-by-step procedures.

💪 Why Choose This Part

Genuine Kawasaki igniters are programmed with the exact timing curves your engine needs — generic modules often miss critical timing advance.

🛒 Order With Confidence

✓ Genuine OEM — Guaranteed Fit — This is a genuine Kawasaki OEM part backed by the manufacturer's quality guarantee. If you have any questions about compatibility, provide your engine model and serial number and our team will confirm fitment before you purchase.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 98976001420

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4.8 ★★★★★
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Product Reviews
J
Justin Horner
Los Angeles, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Dallas, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Lowell, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Fort Morgan, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Lake Worth, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 10, 2024

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