SKU: 33768018240

妖怪托顧所II ①、②套書:失落的黑影/千吉的修行試煉(附限量子供納福資料夾)(廣嶋玲子)

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妖怪托顧所II ①、②套書:失落的黑影/千吉的修行試煉(附限量子供納福資料夾)(廣嶋玲子): : Minoru : II II 5 2006 Minoru

作者: 廣嶋玲子   繪者: Minoru  譯者: 詹慕如  


★系列銷破十萬冊★
※限量贈品套書※
 
  《妖怪托顧所II:①失落的黑影》
  廣嶋玲子超人氣奇幻大作《妖怪托顧所》,
  再掀奇幻狂潮!
  當黑影籠罩,誰能在這場生死遊戲中全身而退?
 
  十四歲那年的冬天,彌助失去了將他養大的千彌。不過,千彌並未真正離去。他再次出現在彌助生活中,但這次他失去了所有記憶,變成小嬰孩。
 
  儘管如此,彌助依舊忙於經營妖怪托顧所,天天迎接絡繹不絕的妖怪上門,日子過得精采熱鬧。
  然而,人不找事,事卻總愛找人。
 
  房東久藏一對可愛的雙胞胎女兒被巨大黏膩的恐怖黑影擄走了!彌助和千吉將踏上營救之路,面對未知的險境及重重挑戰,他們能揭開這綁架背後的真相,順利救回孩子嗎?
 
  《妖怪托顧所II:②千吉的修行試煉》
  親情的羈絆,能否戰勝被黑暗吞噬的靈魂?
  守護最愛的人,踏上成長的勇者之路!
 
  千吉一心想要保護他最珍視的哥哥彌助,與雙胞胎一同拜入妖怪奉行朔宮的門下,期待習得強大的術法。然而,事與願違,他每天只被安排做一些雜事,根本沒學到任何東西,心中的失落與不滿與日俱增。
 
  就在千吉的心情愈發憤怒之際,一場意外的失蹤事件打破了平靜日常。水獺媽媽將寶寶託付給彌助後,音訊全無,消失在茫茫的妖怪世界中。水獺寶寶的出現,占據了千吉和彌助相處的時間,因此他決定和雙胞胎展開尋找水獺媽媽的冒險之旅。
 
  他們能如願以償找到水獺媽媽嗎?到底還有多少修行試煉等著千吉呢?
 
系列特色
 
  ★每集約5萬字,長篇閱讀的最佳敲門磚
  ★時代小說氛圍 × 少年動漫快感 × 成長議題探索
 
  ▍ 書店店員聯手敲碗,廣嶋玲子親自操刀超人氣作品兒童版!
  《妖怪托顧所》系列原是廣嶋玲子為一般讀者創作的長篇奇幻小說,推出後深受歡迎,在日本淳久堂書店店員請願下,由廣嶋玲子親自操刀,刪減艱澀用語和龐雜情節,去蕪存菁,改寫為適合兒童閱讀的版本。
 
  ▍ 閱讀入坑首選,各集爆點連連,陪孩子輕鬆擊破長篇障礙!
  有別於廣嶋玲子其他童書作品的短篇結構,《妖怪托顧所》系列為長篇作品,背景設定完整,故事情節豐滿,文字淺白明快,角色鮮活立體,讀來畫面感十足,戲劇張力強大,令人彷彿有追動漫的快感。在主線劇情推進之外,各集也有著相對獨立的事件和主題,高潮迭起,毫無冷場,讓孩子輕鬆跳級進入閱讀長篇作品的世界。
 
  ▍ 江戶風情下的人間與異界眾生相,讓你追劇追到停不下來!
  《妖怪托顧所》以十七世紀的江戶為舞臺,描寫人間與妖界,因一個少年而有了交集,而這樣看似表與裡、明與暗的兩個世界,其實並沒有我們以為的那樣不同。人間可能有黑暗的一面,妖界也會有明媚的風光。人類和妖怪,一樣都必須面對內心的創傷、戀愛的煩惱、家庭的破碎、對於成長的困惑;也一樣會憤怒、悲傷、彆扭、喪失自信。也許到頭來,有沒有法力不是重點,因為世間最強大的力量不是法力,而是彼此之間的愛和關心。廣嶋玲子在奇幻外衣之下,以孩子的語言和視角出發,成功塑造了一個有溫度、有明暗、有生活感(還有滿滿可愛妖怪)的精采故事。
 
作者
 
廣嶋玲子
 
  出生於日本神奈川縣。2006年以《水妖森林》獲得少年冒險小說大獎出道。著有《妖怪托顧所》、《搗蛋神明來我家》、《神奇柑仔店》、《魔法十年屋》、《妖怪出租》、《充滿祕密的魔石館》等系列作品。
 
繪者
 
Minoru
 
  出生於日本大阪府。畢業於京都精華大學設計系視覺設計學科插畫課程。擅長以人或動物為主題,創作出具獨特氛圍的作品。目前主要從事書籍的封面和插畫繪製。
 
譯者
 
詹慕如
 
  自由口筆譯工作者。譯作多數為文學小說、人文作品,並從事各領域之同步、逐步口譯。

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SKU: 33768018240

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rockspawner
Chelsea, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Arch Stanton
Lake Worth, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Waukegan, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Cuba, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Verified Purchase
Scrawller on da Waller
Carnegie, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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