SKU: 44992674987

LAST CHANCE - LIMITED STOCK - - SALE - Word Family Tiles in a Jar - Blends, Digraphs, Consonants and ending sounds - Language Arts Teacher Supply

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Description

LAST CHANCE - LIMITED STOCK - - SALE - Word Family Tiles in a Jar - Blends, Digraphs, Consonants and ending sounds - Language Arts Teacher SupplyThese word family tiles are a perfect way to teach phonics. Word families are groups of words that have a common feature or pattern of letters. for example, the word family "at" can be used with the words bat, cat, fat, hat, mat, pat, rat, and sat. If you know what sound "at" makes then you can read all those words! Another more complex example is "ile" if you know the sound of "ile" you can read the words bile, file, mile, Nile, pile, tile, and vile!

These word family tiles are a perfect way to teach phonics. Word families are groups of words that have a common feature or pattern of letters.  for example, the word family "at" can be used with the words bat, cat, fat, hat, mat, pat, rat, and sat.  If you know what sound "at" makes then you can read all those words!

Another more complex example is "ile"  if you know the sound of "ile" you can read the words bile, file, mile, Nile, pile, tile, and vile!  Many of the nursery rhymes contain common word families. You can use these rhymes to teach these letter combinations.

Details:

The tiles are color coded and contain beginning and ending sounds and when put together they can make a word!  For example, if you have a green tile (a digraph or blends sound) and match it with a blue tile with different word family ending you create words!  ((Green - "'fl" with blue - "ash" = the word "flash")

    How to Play:

    • Pick a beginning sound tile and select random ending sounds until you make a word.
    • Pick a beginning sound and try all ending sound options.  How many words could you make with that letter?
    • Make as many words as you can with all the tiles.
    • Pick tiles and make words (real and made up funny words)

     Includes:

    • 124 plastic tiles
    • Green tiles are 1.5" x 1.25"
    • Blue tiles are 2.25" x 1.25"
    • Color-coded
    • Plastic storage container with screw on lid is 6" x 4.75" x 4.75".

       Perfect activity to reinforce concepts.  This makes a great supplement to the curriculum by being a learning center activity or a fun and educational challenge for individuals or groups.

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    SKU: 44992674987

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    I.T.
    Port Orchard, US
    ★★★★★ 3
    Not the best, but not the worst either
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    Reviewed in the United States on July 22, 2012
    P
    Verified Purchase
    Pen Name
    Whiting, US
    ★★★★★ 1
    One Star
    Format: Hardcover
    The book I received had 3 pages cut out of it.
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    Reviewed in the United States on August 17, 2014
    G
    Ghost Mutt
    Cuba, US
    ★★★★★ 2
    Not that great
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    Reviewed in the United States on March 28, 2013
    J
    Justine
    Battle Creek, US
    ★★★★★ 3
    Good for my collection.
    Format: Hardcover
    This was another quick and entertaining read. This instalment wasn't as enjoyable as some of the other books but it was still good. I'm glad to have it in my collection.
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    Reviewed in the United States on May 27, 2014
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    Nomadic Texan
    Port Orchard, US
    ★★★★★ 5
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    ‘Dune: The Graphic Novel, Book One’ is an outstanding adaptation that captures the scale, tension, and atmosphere of Frank Herbert’s original novel while making the world of Arrakis far easier to visualize. The artwork does an exceptional job translating Herbert’s dense descriptions into vivid imagery—ornithopters slicing through the desert sky, the oppressive vastness of the sands, and the stark contrast between House Atreides and House Harkonnen all feel instantly real and immersive. What really shines is how the graphic format clarifies complex scenes and political dynamics without oversimplifying them. Key moments that can be challenging to picture in the prose novel become immediately understandable, helping readers grasp both the physical environment and the emotional weight of the story. Paul’s journey, the looming threat on Arrakis, and the undercurrent of destiny are all conveyed with clarity and restraint. This is an ideal companion for longtime fans who want a richer visual grounding of the story, as well as for newcomers who may find the original novel intimidating. Faithful, beautifully illustrated, and thoughtfully paced, ‘Dune: The Graphic Novel, Book One’ enhances the experience of Herbert’s masterpiece rather than replacing it and it leaves you eager for the next volume.
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