SKU: 48612663342

Smartphone Inc.

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Description

Smartphone Inc.Number of Players: 15 Playing Time: 6090 Minutes Recommended Ages: 12+ In Smartphone Inc., you become a CEO of one of the largest smartphone producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors. Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about

Number of Players: 15
Playing Time: 60–90 Minutes
Recommended Ages: 12+ 

In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors.

Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion in order to earn more profits and become the most successful company in the world by earning more money than rivals. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning, pricing, production, development, research, expansion, selling, and profits.

In the planning phase, all players simultaneously make a decision for the next year by patching their two plan cards and all of their development tiles. This plan determines all of the other phases, as players will use planned actions in them.

During the pricing phase, players change their price, according their decision. A lower price helps to go earlier and sell more smartphones on the market, but higher price while risky help player to earn more money.

In production, all players simultaneously produce smartphones, based on their plan.

In development, players in turn order take the development tiles, which expands their plan possibilities in further rounds. All following phases will be played in turn order.

In research, players in turn order use their research points based on their decision to discover new technologies. Each technology has not only expanded players' ability to sell smartphones to the customers, but also give them special power. There are 6 different technologies in the game, with every one of them has two different powers to use.

In the expansion phase, players use expansion points from their plan to open offices in neighbor regions, which allow them to sell in that region and develop their network of offices to more regions in further turns.

In the sale phase, players sell produced phones in regions, where they have offices. But there is limited space in regions - if your price is to high, faster rivals can block you from selling. At the end of the phase all unsold smartphones are utilized.

In the profit phase, you get income for your smartphones. All sold phones get you as many dollars, as their price. Also the player who sold more phones in the region gets profits for controlling the accessory market. At the end of this phase all sold smartphones discarded from the map - and a new round begins.

After five rounds, the richest player wins.

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SKU: 48612663342

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4.2 ★★★★★
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Rebecca Hill
Fort Morgan, US
★★★★★ 4
Great book!!
Format: Paperback
I absolutely LOVED this book! There is a thoughtful process to how it it laid out, while giving you the interesting bits of history - the ones that really made a difference. Greece was a civilization unto itself, and the accomplishments that were undertaken were massive. From buildings, to history, philosophy, conquests and so much more - there is something for everyone in this book! Get to know the Ancient Greeks like never before!
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Reviewed in the United States on November 18, 2021
T
TRB
Lowell, US
★★★★★ 5
Absolute Gem
Format: Kindle
"Ancient Greece for Teens" is an absolute gem that brings the fascinating world of Ancient Greece to life for young readers. The author masterfully weaves together major events and captivating figures, creating a narrative that's both educational and thoroughly entertaining. What sets this book apart is its ability to make complex historical concepts accessible without oversimplifying, striking the perfect balance between depth and readability. The engaging writing style, coupled with well-researched content, keeps teens hooked from start to finish, making it an invaluable resource for both school projects and personal enrichment. Whether you're a history buff or just curious about the foundations of Western civilization, this book is an essential addition to any teen's library, offering a thrilling journey through time that will inspire a lifelong love for history.
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Reviewed in the United States on September 10, 2024
J
Jill
Natrona Heights, US
★★★★★ 5
Ancient Greece: the progenitor for modern day civilization
Format: Kindle
This enthralling text explores Ancient Greece from its Bronze age origins to its capitulation under the Roman Empire. Furthermore, it emphasizes the long-reaching impact this heterogeneous collection of city-states had on political, scientific, mathematical, philosophical, architectural, and military development. All of this was accomplished in spite of constantly shifting intra-regional conflict between Athens, Thrace and Sparta. Outside enemies like the Persian empire only complicated relations further. This sibling rivalry-of-sorts evolved when Alexander the Great's Macedonian empire conquered the Greek world and supplanted itself in the greco-persian conflict. While Macedonia's did embroil the internecine conflicts in the area they hellenized the regions they conquered, including: Persia,Egypt, and parts of India. However, when Alexander the Great died it left a power vacuum exploited by his men, the Romans, and the Ancient Greeks. This ultimately resulted in the Roman Empire. Ancient Greece set the stage for roman empire and while they were an autonomous union of city-states for much of their existence two things united them: their language and religion. These two cultural touchstones united these city-states as brothers, albeit with a love-hate relationship at times. This text explores the archaic,classic, and hellenic periods of Greek history in a fascinating and concise manner. It is a must-read.
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Reviewed in the United States on October 30, 2021
D
Dr. Lester Wills
Lowell, US
★★★★★ 5
Enlightening
Format: Paperback
I discovered a number of interesting things reading this book. I learned for example, that Sparta was indeed a warrior city, with men training to be soldiers from an early age and living in barracks, even when they were married. This and the death rate from fighting led to a low birth rate and their eventual demise. I also discovered that athletes in the original Olympics did indeed compete naked and that making a false start to a race was not a good idea, as people who did that were executed! I also learned that there were Greeks who believed the Earth was round and that it circled the sun, hundreds of years before Copernicus. I also discovered that the various Greek factions, (e.g. Athens, Sparta, Macedonia etc.) seemed to be constantly fighting one another). I knew that Alexander the Great built a massive empire but did not realize the extent of that empire until I read this tome. I also discovered that Aristotle was a student of Plato, who in turn was a student of Socrates Overall, it was a very enlightening read where I gathered all sorts of interesting facts
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Reviewed in the United States on November 27, 2021
O
Verified Purchase
Ordell E. Mindrum
Charlottesville, US
★★★★★ 1
No stars
Format: Hardcover
No author or publisher provided in the book. Reads, appears, and presents it self like an AI generated high High School project. Most importantly I returned it.
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Reviewed in the United States on August 19, 2024

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