SKU: 86559132175

Audrey 48" Bath Vanity Set

Sale price$716.44 Regular price$796.05
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Ships within 48 hours · Estimated delivery Jul 9 - Jul 14

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For Your Every Summer RSVP, with Code: SUMMER15

Description

Audrey 48" Bath Vanity SetReflecting Beauty and Elegance. The Audrey Collection is an articulated French Classic design that is skillfully handcrafted. From selecting quality wood to using the most durable soft close hardware, no details were overlooked in crafting the Audrey vanity set. The vanity set includes a furniture style cabinet, imported Italian Carrara White marble top or White Quartz top with a 4 inch backsplash, wide rectangular undermount basin, solid wood

Reflecting Beauty and Elegance. The Audrey Collection is an articulated French Classic design that is skillfully handcrafted. From selecting quality wood to using the most durable soft-close hardware, no details were overlooked in crafting the Audrey vanity set. The vanity set includes a furniture style cabinet, imported Italian Carrara White marble top or White Quartz top with a 4 inch backsplash, wide rectangular undermount basin, solid wood dovetailed drawer boxes, soft-close doors & drawers and brushed nickel hardware. Complete the look with our mirrors which are sold separately. 

*Oak Finish only comes with Rose Gold | Alpine White Quartz top (48 in, 60 in, 66 in, and 84 in)

Looking for a custom option?

We’d love to walk you through materials, pricing, and timelines to create a custom piece that suits your space perfectly.

Get in touch

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Stock Availability:

Audrey 48" Bath Vanity Audrey 60" Bath Vanity Audrey 66" Bath Vanity Audrey 72" Bath Vanity Audrey 84" Bath Vanity
Black Onyx: July 2026 Black Onyx: July 2026 Black Onyx: July 2026 Black Onyx: July 2026 Black Onyx: July 2026
Heritage Blue: July 2026
Heritage Blue: July 2026 Heritage Blue: July 2026 Heritage Blue: July 2026 Heritage Blue: July 2026
Sapphire Gray: July 2026 Sapphire Gray: July 2026 Sapphire Gray: July 2026 Sapphire Gray: July 2026

Sapphire Gray: July 2026

White: July 2026 White: July 2026 White: July 2026 White: July 2026 White: July 2026
Oak: In stock Oak: In stock Oak: In stock Oak: N/A Oak: July 2026

 *Dates subject to change

Estimated Shipping Times:

  • West Coast: 3-5 Business Days
  • Mid-West: 5-7 Business Days
  • East Coast: 7-10 Business Days

*Please note that these are estimated times and shipping may take longer than expected. 

Upon purchase, item must be inspected at the time of delivery and report any damages within 24 hours of delivery. Failure to inspect item past the 24 hours window, fees for replacement parts will be applied.

*We have gone to great lengths to portray colors as accurately as possible. Due to variations in monitor settings and color balances, colors seen are only representative and should not be construed as an exact color match of the listed product.

Product Features:

  • Italian Carrara White Marble Top - Imported from Italy or White Quartz
  • Handcrafted with Solid & Hardwood - No MDF or Particle wood on Any Parts    
  • Proprietary painting process to deliver a rich & smooth finish. We do not use the Nitrocellulose (NC) lacquer paint that is commonly found in other vanities. NC paint lacks depth and is susceptible to temperature changes, scratches, cracking, and color changes.
  • Soft-Close Doors and Drawers - No More Slamming          
  • Solid Wood Dovetail Drawer Boxes - No Plywood, MDF, Staples or Dowels            
  • Built-in Leg Leveler for a Leveled Installation       
  • Wide cUPC Undermount Ceramic Basin (Meets Plumbing Code) 
  • Rich Furniture Grade Finish  
  • Faucet Not Included (faucet holes 8" widespread)

Please note that if you choose the vanity-only option, it will not come with a countertop, sink, or backsplash.

48" Audrey Product Information:

Product Weight: 247 lbs. Installation Type: Freestanding Material:

Solid Birch

or 

American Oak

Product Width: 48 in. Product Depth: 22 in. Product Height: 34.3 in.

Basin Width:

18.1 in. Basin Depth: 13.2 in. Basin Height: 6.5 in.
Number of Doors: 2 Number of Drawers: 9

Number of Shelves: 

0
Number of Sinks:  1 Countertop:

Italian Carrara White Marble

or White Quartz

60" Audrey Product Information:

Product Weight: 279 lbs. Installation Type: Freestanding Material:

Solid Birch

or

American Oak

Product Width: 60 in. Product Depth: 22 in. Product Height: 34.3 in.

Basin Width:

18.1 in. Basin Depth: 13.2 in. Basin Height: 6.5 in.
Number of Doors: 4 Number of Drawers: 6

Number of Shelves: 

0
Number of Sinks:  2 Countertop:  Italian Carrara White Marble

66" Audrey Product Information:

Product Weight: 303 lbs. Installation Type: Freestanding Material:

Solid Birch

or

American Oak

Product Width: 66 in. Product Depth: 22 in. Product Height: 34.3 in.

Basin Width:

18.1 in. Basin Depth: 13.2 in. Basin Height: 6.5 in.
Number of Doors: 4 Number of Drawers: 6

Number of Shelves: 

0
Number of Sinks:  2 Countertop: 

Italian Carrara White Marble

or White Quartz

72" Audrey Product Information:

Product Weight: 352 lbs. Installation Type: Freestanding Material: Solid Birch
Product Width: 72 in. Product Depth: 22 in. Product Height: 34.3 in.

Basin Width:

18.1 in. Basin Depth: 13.2 in. Basin Height: 6.5 in.
Number of Doors: 4 Number of Drawers: 6

Number of Shelves: 

0
Number of Sinks: 2 Countertop: Italian Carrara White Marble


84" Audrey Product Information:

Product Weight: 398 lbs. Installation Type: Freestanding Material:

Solid Birch

or

American Oak

Product Width: 84 in. Product Depth: 22 in. Product Height: 34.3 in.

Basin Width:

18.1 in. Basin Depth: 13.2 in. Basin Height: 6.5 in.
Number of Doors: 4 Number of Drawers: 11

Number of Shelves: 

0
Number of Sinks: 2 Countertop:

 White Quartz Stone 

Product Installation & Specifications:

48" Audrey   Specification: Paint Finish --- Wood Finish Installation
60" Audrey  Specification: Paint Finish --- Wood Finish Installation
66" Audrey  Specification: Paint Finish --- Wood Finish Installation
72" Audrey  Specification: Paint Finish --- Wood Finish Installation
84" Audrey  Specification: Paint Finish --- Wood Finish Installation
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 86559132175

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4.8 ★★★★★
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T
Thomas J. Shandorf
Louisville, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Louisville, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Natrona Heights, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Lowell, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Louisville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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