SKU: 35422711622

Village Crone

Sale price$42.01 Regular price$46.68
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Description

Village CroneBecome a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone. All the players are witches who have come upon a medieval village without a

Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.

All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins.

The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.)

The villagers, who are the most frequent targets of the Witch's Schemes, have starting locations. The peasant begins in the village green, the lord in the lord's manor, the farmer in the farm, the miller in the mill, the blacksmith in the forge, and the priest in the tithe barn.

The ingredients can be found at 4 of the 6 locations. Silver is in the lord's manor, soil in the farm, flour in the mill, and fire in the forge. There are also 3 eye of newt cards in each stack of ingredients and can be used as wild cards in spells.

At the beginning of the game, each player is dealt 1 of each of the 3 levels of Witch's Scheme cards. Consulting their Books of Spells (which are the same for each witch) to determine which ingredients will be needed to cast the spells on their Witch's Scheme cards, they put 1 familiar in the village green, take turns placing 2 additional familiars in other locations, and draw 2 ingredients from those locations.

The first step in the order of play is to tithe. As soon as each player knows which ingredient they will sacrifice, they place it facedown in the tithe barn. This seeds the tithe barn with ingredients that can be gleaned with the Fortune spell (which allows a player to draw any 3 ingredients from the tithe barn). However, any player who placed a familiar in the tithe barn does not have to tithe.

Then, in turn order, players may move their own familiars and/or villagers and cast spells. (Spells may be cast for strategic or tactical purposes as well as to complete Witch's Schemes.) The movement is limited to a total of 6 spaces, and the number of spells is limited only by the ingredients the player has. The movement and spellcasting can be in any order on a player's turn. A player can even intersperse movement and spellcasting. If a player completes a Witch's Scheme, the card is turned over so that the other players can clearly see how many points that player has. After he/she is finished moving and casting spells, he/she draws 1 of each of the 3 levels of cards, reads them, and decides which one(s) to add to his/her hand as replacements.

When all players have finished moving and casting spells, the players harvest 2 ingredients for each familiar in a location, and the broom (which indicates the first player) is moved clockwise.

The spells are Conjuring (to add up to 2 more familiars into play), Love (to join the fates of 2 villagers, meaning spells cast on one affect the other and movement of one moves the other), Transformation (to turn a villager into a frog or vice versa), Binding (to lock a location down and prevent anyone or anything from entering or leaving a location), Switching (to change the place of 2 familiars and/or villagers), Summoning (to cause a villager to move to a location containing one of the player's familiars), Fortune (to allow a player to draw any 3 ingredients from the tithe barn), and Protection (to block a spell cast by another player). 1 silver can also be used to complete a Scheme out of turn or to discard and draw a new Witch's Scheme card. Each spell requires not only ingredients but also an incantation, which is provided in the Book of Spells. Alternatively, players can make up their own incantations. If a player is caught trying to complete a spell without speaking the incantation, the spell does not work.

Each witch has access to the same number of starting familiars, the same ingredients, the same spells, and 3 Schemes of the same level. But the witch who most cleverly uses these resources to reach 13 points is named the village crone.

The Village Crone also includes rules for solitaire play.

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SKU: 35422711622

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Hoagie
Chelsea, US
★★★★★ 5
Great Price for Quality Electric Screwdriver.
Size: No Size, Style: 4V Screwdriver_Twist 2.0 2pc Set
Works well. Charges well. Charge lasts a long time. Versatile. Works well on RC Cars. Make sure you have machined bits.
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Reviewed in the United States on April 4, 2026
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Andy Baird
Whiting, US
★★★★★ 3
Decent driver, but no real torque control
Size: No Size, Style: 4V Screwdriver_Twist 2.0 2pc Set
As others have noted, this driver works well overall, but would be better if the head could go to 90° instead of just 45°, and it comes in an extremely hard to open package. I'd like to point out a couple of other things that I haven't seen mentioned. First, although this tool claims to have torque control via the three-level setting on the handle, it's not like most drills and drivers. With them, when the maximum torque setting is reached, a clutch disengages and the tool just 'freewheels.' But this Skil driver runs until the motor stalls, and its three settings merely control when that happens. In practical terms, that means the tool can wrench your wrist pretty badly. Even at the lowest setting the torque is considerable, making it all too easy to strip threads or even break off screw heads. This also makes it more likely to injure your wrist. Also, in case it wasn't obvious, this tool's battery is not user-replaceable. If it runs out of power in the middle of a job... too bad. And when eventually it gets to the point where it will no longer hold a charge, Skil's only suggestion is to "Have the tool serviced by an Authorized SKIL Service Station." If you can find one, that is. If you don't want a disposable tool, this is probably not for you. Don't get me wrong--I like this driver, and it has already come in handy in a few situations where my regular drill/driver would have been too bulky to fit. But it's good to know its limitations. Skil also makes a smaller, less expensive 4 V screwdriver that lacks the adjustable-angle head of this one. If a straight power screwdriver is all you need, that one is worth considering: https://www.amazon.com/Rechargeable-Cordless-Screwdriver-Circuit-Technology/dp/B07C4916LS/ref=sr_1_7
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Reviewed in the United States on May 4, 2026
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★★★★★ 5
Easy to use
Size: No Size, Style: 4V Screwdriver_Twist 2.0 2pc Set
A handy tool. Charged fast and is made of quality Heavy material. Highly recommended for all.
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Reviewed in the United States on April 17, 2026
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Trendy shirt and great price
Great shirt and great quality! My son loves it and gets lots of compliments. It’s a soft, nice material and true to size. I’ll be ordering from this seller again.
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Reviewed in the United States on May 29, 2025
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Mike
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Fit was correct, nice made t shirt
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