SKU: 66257935243

Pencil Art Princess and Footmen (Sequence 16-17)

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Ships within 48 hours · Estimated delivery Aug 7 - Aug 12

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Description

Pencil Art Princess and Footmen (Sequence 16-17)Original Hand Drawn Pencil Animated Art Swan Princess Pencil Art Princess and Footmen (Sequence 16 17). Original Pencil Art: hand drawn pencil art from the classic film, The Swan Princess. This is Sequence 16 Scene 17, footmen greet the carriage and help the Princess down as she arrives to attend the ball. Pencil art was used in film production, the outlines were Xerox copied onto celluloid paper for painting. Pencil art was also used as a guide for

Original Hand-Drawn Pencil Animated Art

Swan Princess Pencil Art Princess and Footmen (Sequence 16-17). Original Pencil Art: hand-drawn pencil art from the classic film, The Swan Princess. This is Sequence 16 Scene 17, footmen greet the carriage and help the Princess down as she arrives to attend the ball. 

Pencil art was used in film production, the outlines were Xerox copied onto celluloid paper for painting. Pencil art was also used as a guide for color and position during the painting process.

There are many pencil drawings available in this sequence that have not yet been included in the product photos.

Authentic Pencil Art Features:

• Each pencil art cel measures 16" x 10.5" (40.64cm x 26.67cm)
• Each authentic pencil drawing is securely shipped in a reinforced padded envelope

Special Instructions:

Please specify in the notes of your order the numerical code on the pencil art you want. With original art, the first number represents the sequence, the second number the scene and the third represents the frame number. Please select the number of the frame you want in the 'Special instructions for seller' area within the shopping cart. There are more available options in this sequence that have not been included in the product images. Contact Princess Odette if you do not find what you are looking for, or if you have questions or comments about the Swan Princess Original Hand-Drawn Animated Pencil Art.

More Information:

Do you know how animated films were made before computer graphics? Read all about the Animation Production Art process.

Before computer animation, every frame in animation was drawn by hand. 24 frames are required for one second of film. Most full-length, animated films required around one million drawings, including storyboards, backgrounds, pencil drawings and acrylic-painted cels.

All Swan Princess original hand-drawn animated pencil art cels were created by artists in our Burbank and Hollywood studios in the United States.

Optional Mat

You have the option to add a mat to the original Swan Princess production art prior to shipping. Pencils are matted in 4-ply mat board with backer board and placed in a resealable plastic bag - ready to frame, hang and enjoy!

ITEM: Pencil Art Princess and Footmen (Sequence 16-17)
SKU: 4005-16-17
UPC: 684357488126

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SKU: 66257935243

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Colin MacLeod
West Palm Beach, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
New York, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Verified Purchase
Kyle
Waukegan, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025
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Verified Purchase
Heather R. hayton
Lowell, US
★★★★★ 5
Reads like your favorite succession episodes
Format: Hardcover
Great book—thoroughly researched and delightfully written! Highly recommend to all my gamers and friends from that era.
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Reviewed in the United States on December 12, 2025
F
Verified Purchase
Felipe
Pawtucket, US
★★★★★ 4
Great insight into an otherwise obscure world
Format: Hardcover
As someone who grew up playing blizzard's games for an unfathomable amount of hours I've always been interested into their inner workings, especially considering their downfall in recent years. This book holds a ton of information and knowledge, is well sourced, and is the work of someone with obvious deep familiarity with the industry and its particularities. Besides the information itself, the book it written in fun and interesting prose, and it keeps the rhythm fast and entertaining, so it reads more like a novel than a journalistic article. Overall, an entertaining piece of insight into a world that is normally quite unknown, even to long time gamers like myself.
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Reviewed in the United States on April 15, 2026

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