SKU: 71094263041

Computer Games and the Social Imaginary

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Description

Computer Games and the Social ImaginaryDiscover the transformative power of gaming with 'Computer Games and the Social Imaginary' by Graeme Kirkpatrick. This insightful text explores the profound changes that computer games have brought to society in the digital age. With a focus on the origins of gaming dating back to the vibrant 1960s counterculture, Kirkpatrick illustrates how computer technology evolved from a mechanical concept into a lively and colorful arena for play. This book

Discover the transformative power of gaming with 'Computer Games and the Social Imaginary' by Graeme Kirkpatrick. This insightful text explores the profound changes that computer games have brought to society in the digital age. With a focus on the origins of gaming dating back to the vibrant 1960s counterculture, Kirkpatrick illustrates how computer technology evolved from a mechanical concept into a lively and colorful arena for play. This book delves deep into the evolution of gaming culture, revealing how it became an essential resource for individuals navigating the complexities of the modern global economy. Understand the dual nature of gamer identity, which supports a streamlined workforce yet simultaneously questions corporate control over game production. Perfect for students and scholars in the fields of digital media and games studies, this book is a must-read for anyone interested in the social implications of gaming. Written in a compelling narrative style, 'Computer Games and the Social Imaginary' offers a critical examination of technology's entwinement with power, the formation of gaming communities, and the subjective experiences shaped by interactive play. With 248 pages of rich content, this brand new item is published by John Wiley & Sons (UK) in 2013. Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.

Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.

Condition: BRAND NEW
ISBN: 9780745641119
Year: 2013
Publisher: John Wiley & Sons (UK)
Pages: 248


Description:


In this compelling book, Graeme Kirkpatrick argues that computer
games have fundamentally altered the relation of self and society
in the digital age.


Tracing the origins of gaming to the revival of play in the
1960s counter culture, Computer Games and the Social
Imaginary describes how the energies of that movement
transformed computer technology from something ugly and
machine-like into a world of colour and ?fun?. In the
process, play with computers became computer gaming ? a new
cultural practice with its own values.


From the late 1980s gaming became a resource for people to draw
upon as they faced the challenges of life in a new, globalizing
digital economy. Gamer identity furnishes a revivified capitalism
with compliant and ?streamlined? workers, but at times
gaming culture also challenges the corporations that control game
production.


Analysing topics such as the links between technology and power,
the formation of gaming culture and the subjective impact of play
with computer games, this insightful text will be of great interest
to students and scholars of digital media, games studies and the
information society.
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SKU: 71094263041

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Amazon Customer
Alexandria, US
★★★★★ 5
Perfect addition
Style: Sport, Size: 12in
This is item that I needed but didnt know it. Its been great for saving my sholder anad my dog loved the longer chase to get the ball. Easy to use and lots of fun
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Reviewed in the United States on May 18, 2026
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Jaclyn P.
Boise, US
★★★★★ 5
I would buy this twice!
Style: Sport, Size: 12in
This Chuckit! Dog Ball Launcher 12M Sport is the perfect product for the dog park! It makes games of fetch so much easier and more fun — the long handle gives great reach, so I can launch balls super far without even bending over, and our dog goes absolutely wild chasing them. It’s comfortable to hold, works smoothly with 2.5" dog balls, and really saves your arm and back if you’re doing a lot of throwing. The design is sturdy and reliable, so we can play for longer without worrying about it snapping or wearing out. If you spend time at the dog park or love playing fetch, this launcher turns a regular game into something even better — our pup gets twice the exercise and we get to enjoy every minute of playtime!
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Reviewed in the United States on March 1, 2026
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Amanda Burns
Charlottesville, US
★★★★★ 5
Caution can cause addiction
Style: Sport, Size: 12in
My dog has become addicted to tennis balls because of this! She sees the blue handle and she immediately loses her mind! I love it because I don't have to bend down as far to pick up the ball, which is amazing after 2 back surgeries.
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Reviewed in the United States on February 25, 2026
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Sandy
Bozeman, US
★★★★★ 3
12 " too short, no direction.
Style: Sport, Size: 12in
I got the twelve inch handle. It is too short and does not flex enough to release ball in right direction. Its almost impossible to aim and doesn't sent the ball far enough.
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Reviewed in the United States on April 22, 2026
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LEO
Grantham, US
★★★★★ 5
Highly recommend for pet owners looking to keep their dogs busy and happy!
Color: Grid Pattern
These interactive dog toys were a great surprise! My dog was instantly interested in the bouncing and vibrating movement, and it kept him entertained much longer than regular toys. I like that the balls are rechargeable and washable, which makes them easy to maintain after outdoor play. The automatic motion is fun and unpredictable enough to keep pets curious and active. Great value for a 2-pack, especially for energetic dogs that need extra stimulation during the day. Highly recommend for pet owners looking to keep their dogs busy and happy!
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Reviewed in the United States on May 20, 2026

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