SKU: 82593021377

Hundred Kingdoms: Chapter Mage

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Description

Hundred Kingdoms: Chapter MageThe Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in ones retinue is proof of power and influence. Many have wondered why Chapter Mages, long considered amongst the most innovative and creative practitioners of

The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence. Many have wondered why Chapter Mages, long considered amongst the most innovative and creative practitioners of this Art, only rarely become more of a political power within the Hundred Kingdoms as individuals or even organized institutions. The imbalanced soul, however, repuired by practitioners, often manifests as an excessive or compulsive mind and so the very source of a Chapter Mage’s power becomes the halt of their social and political success. The stories of temperamental and impulsive pyromancers, distracted and impatient Aeolomancers or plodding, obsessive Geomancers is not a cultural cliché: their esoteric obsessions and proclivities are manifestations of their own imbalanced souls, and isolate them from mundane society, almost invariably turning them into pariahs or recluses.

This necessary imbalance, made manifest in young human Gifted, is what drives them to turn to the Chapters, chartered schools funded by the Imperial Court for the identification, protection and control of the Gifted population of the Empire. These Charters have characteristics as diverse as the individuals who congregate there: The pool of Stillness caters mainly to Geomancers and Hydromancers, but also to Aeolomancers seeking to still their unpuiet souls. The Gates of Fire, considered to be the foremost battle-mage training ground, attracts mostly pyromancers, but many an Aeolomancer and Hydromancer have found solace in its strict regimes.

Chapter schools, however, do not represent the only place a Gifted student could hope to master the Art. The Churches are also aggressive recruiters of those they claim possess the ‘divine spark’, their aggressive, sometimes predatory, recruiting strategies making them natural enemy of the Chapters and its practitioners. Even beyond these two redoubtable institutions there are other, less conspicuous, places where one might get trained, if they possess the necessary will and aptitudes…

Box contains: 1 Resin Miniature, 1 x 27mm plastic base, 1 Command Card, bring magic to your Kingdom's side

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SKU: 82593021377

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Winter Soldier
Lowell, US
★★★★★ 5
Good book
Format: Paperback
I didn't even play The tie in video game. It's just a good book.
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Reviewed in the United States on June 19, 2023
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Kindle Customer
Carnegie, US
★★★★★ 5
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Format: Kindle
I enjoyed it Why? It tells a story of a Jewish master who lost her way and was found...by a lost padawan
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Reviewed in the United States on July 20, 2021
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John Jaeger
Cuba, US
★★★★★ 4
A prequel to Jedi Fallen Order
Format: Kindle
It’s an interesting read to see Cere Junda and her master Eno Cordova trying to find secrets in hidden temple while tension builds between two civilizations. A typical story about outsiders involved between two societies battling share one land, while trying to find a balance, what have you, it’s not bad and I did like what they we’re going with, it’s just been done before. All in all, a decent story in a galaxy far, far away.
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Reviewed in the United States on September 15, 2021
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Amazon Customer
Birmingham, US
★★★★★ 5
To every Jedi
Format: Kindle
How can I not like anything Jedi and Star Wars. I thought this was an amazing read and it just deepens my love of the Jedi order and the Star Wars universe.
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Reviewed in the United States on March 30, 2023
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Ben Brown
Phoenix, US
★★★★★ 3
Another "fine" videogame tie-in.
Format: Paperback
“Star Wars: Jedi Fallen Order - Dark Temple” (wow, that’s a mouthful of a title) is the requisite comic book tie-in to the “Star Wars: Jedi: Fallen Order” videogame that was released last month, to which this serves as a prequel. And, like most of Marvel’s “Star Wars” output, it falls squarely into the category of being“perfectly adequate” – the story is diverting enough, without ever being truly gripping, and the characters have just enough personality and quirk to disguise the fact that they’re basically just engines to keep the story moving. Really, the only thing about “Dark Temple” that rises above the level of 'competent' is the art by Paolo Villanelli, which mixes dichotomous colors with sharp line work to meld into something that’s genuinely striking and distinct. Fans of “Fallen Order” might be apt to see what some of their favorite characters were up in the years preceding the game’s story, but rest assured: story-wise, there’s not much to glean here, outside of one or two teasing allusions. Die-hard fans of “Star Wars” will probably enjoy this well enough; anyone else probably need not read.
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Reviewed in the United States on September 16, 2020

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